that would rock tom.
I decided to try to do programming once but its not my thing, pluss I don't 
have all the power for it, agm was a dissapointment, g3d if I can do things in 
that I'd be happy to try.
At 07:02 a.m. 28/12/2007, you wrote:
>Hi Dark,
>Very very true. Learning how to do triditional programming is not an 
>easy process for anyone. Even if you get formal training from a tech 
>school or college knowing is only half the battle. The other half, 
>perhaps the more important half, is experience. Gaining the experience 
>it requires to do things right takes years of practice, trial, and 
>error. A really good programmer only really begins learning out in the 
>field not in a class room.
>Looking back I can see how much I have grown in 10 years. Back in the 
>late 90's, in college, I thought I was one cool programmer because I 
>learned a little C++, Visual Basic 5, SQL, and Java. It was only after I 
>left college I discovered I didn't know one-quarter of one-half of what 
>I thought I knew. You see, I knew the basic skills of a programmer, but 
>had no experience in using what I had learned in college to program from 
>point A to point Z. Programming a simple calculator in C is nothing like 
>writing an entire audio game in the same language. All the calculator 
>does is teaches you some of the basic skills of using the language which 
>will be useful in building that audio game, but not give you an exact 
>road map to follow.
>This is where Genesis comes in. I get to place my skills, experience, 
>and training in the engine, and the developers can use it to quickly and 
>rapidly build new games with no programming skills, experience, or 
>training required.
>
>
>
>
>dark wrote:
>> Hello tom.
>>
>> wel I agree with both of your purposes there, ---- afterall I do rather like 
>> Monti, so more games designed by you would certainly be good.
>>
>> Sinse the main interest for me in any game is exploration, ---- be it 
>> physical exploration of a map, or various environments, or slowly exploring 
>> a plot, I deffinately appreciate the trouble with audio games.
>>
>> I've been considdering learning programming for a while, ---- especially 
>> considdering I have studdied formal logic.
>>
>> However, on the one hand I don't like the idea of attempting to juggle my 
>> Phd thesis (which is also related to disability), and learning programming, 
>> and on the other, it seems that I'd have to spend quite a long while 
>> learning enough to create the sort of game I'd be interested in creating.
>>
>> That's why I was so interested in the agm, sinse it meant I could take a 
>> short cut and skip streight to game design, recording of the plot, designing 
>> the large levels etc, and that's why i'd be interested in something like the 
>> genesis engine, so I'm glad the price will be reasonable.
>>
>> Beware the Grue!
>>
>> Dark. 
>>
>>
>>
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>
>
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