that would rock tom. I decided to try to do programming once but its not my thing, pluss I don't have all the power for it, agm was a dissapointment, g3d if I can do things in that I'd be happy to try. At 07:02 a.m. 28/12/2007, you wrote: >Hi Dark, >Very very true. Learning how to do triditional programming is not an >easy process for anyone. Even if you get formal training from a tech >school or college knowing is only half the battle. The other half, >perhaps the more important half, is experience. Gaining the experience >it requires to do things right takes years of practice, trial, and >error. A really good programmer only really begins learning out in the >field not in a class room. >Looking back I can see how much I have grown in 10 years. Back in the >late 90's, in college, I thought I was one cool programmer because I >learned a little C++, Visual Basic 5, SQL, and Java. It was only after I >left college I discovered I didn't know one-quarter of one-half of what >I thought I knew. You see, I knew the basic skills of a programmer, but >had no experience in using what I had learned in college to program from >point A to point Z. Programming a simple calculator in C is nothing like >writing an entire audio game in the same language. All the calculator >does is teaches you some of the basic skills of using the language which >will be useful in building that audio game, but not give you an exact >road map to follow. >This is where Genesis comes in. I get to place my skills, experience, >and training in the engine, and the developers can use it to quickly and >rapidly build new games with no programming skills, experience, or >training required. > > > > >dark wrote: >> Hello tom. >> >> wel I agree with both of your purposes there, ---- afterall I do rather like >> Monti, so more games designed by you would certainly be good. >> >> Sinse the main interest for me in any game is exploration, ---- be it >> physical exploration of a map, or various environments, or slowly exploring >> a plot, I deffinately appreciate the trouble with audio games. >> >> I've been considdering learning programming for a while, ---- especially >> considdering I have studdied formal logic. >> >> However, on the one hand I don't like the idea of attempting to juggle my >> Phd thesis (which is also related to disability), and learning programming, >> and on the other, it seems that I'd have to spend quite a long while >> learning enough to create the sort of game I'd be interested in creating. >> >> That's why I was so interested in the agm, sinse it meant I could take a >> short cut and skip streight to game design, recording of the plot, designing >> the large levels etc, and that's why i'd be interested in something like the >> genesis engine, so I'm glad the price will be reasonable. >> >> Beware the Grue! >> >> Dark. >> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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