Hi Dark, Very very true. Learning how to do triditional programming is not an easy process for anyone. Even if you get formal training from a tech school or college knowing is only half the battle. The other half, perhaps the more important half, is experience. Gaining the experience it requires to do things right takes years of practice, trial, and error. A really good programmer only really begins learning out in the field not in a class room. Looking back I can see how much I have grown in 10 years. Back in the late 90's, in college, I thought I was one cool programmer because I learned a little C++, Visual Basic 5, SQL, and Java. It was only after I left college I discovered I didn't know one-quarter of one-half of what I thought I knew. You see, I knew the basic skills of a programmer, but had no experience in using what I had learned in college to program from point A to point Z. Programming a simple calculator in C is nothing like writing an entire audio game in the same language. All the calculator does is teaches you some of the basic skills of using the language which will be useful in building that audio game, but not give you an exact road map to follow. This is where Genesis comes in. I get to place my skills, experience, and training in the engine, and the developers can use it to quickly and rapidly build new games with no programming skills, experience, or training required.
dark wrote: > Hello tom. > > wel I agree with both of your purposes there, ---- afterall I do rather like > Monti, so more games designed by you would certainly be good. > > Sinse the main interest for me in any game is exploration, ---- be it > physical exploration of a map, or various environments, or slowly exploring > a plot, I deffinately appreciate the trouble with audio games. > > I've been considdering learning programming for a while, ---- especially > considdering I have studdied formal logic. > > However, on the one hand I don't like the idea of attempting to juggle my > Phd thesis (which is also related to disability), and learning programming, > and on the other, it seems that I'd have to spend quite a long while > learning enough to create the sort of game I'd be interested in creating. > > That's why I was so interested in the agm, sinse it meant I could take a > short cut and skip streight to game design, recording of the plot, designing > the large levels etc, and that's why i'd be interested in something like the > genesis engine, so I'm glad the price will be reasonable. > > Beware the Grue! > > Dark. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
