Hi Bryan, Actually, I think something similar to Metroid Prime. should be possible with Genesis. After all I am designing the engine to create games like Megaman, Halo, etc and Metroid would fall in that kind of catagory. You could draw the metal platforms, attach an environment effect to them, and reset the pitch of those platform sounds to make it sound like one is above or below you. As for the scan visor it should be possible. The engine has the ability to give you the distance, direction, and type of objects in the current room or region.
Bryan wrote: > So FPS style games. That puts me in mind of games like Metroid Prime. Here > we go on the Metroid thing again. Of ourse that might be tricky to do in > audio so I don't know if Genesis could handle it. The whole thing about > Metroid was that you'd have to jump to platforms often above and below you, > so the tric would be representing that in audio, although I have some ideas > of how that could be done with pitch changes. You could still create a > similar styled game while leaving out all the really advanced stuff such as > the scan visor and stuff like that. Come to think of it though, Shades of > Doom almost incorporates that in the EVA, although all the EVA gives you is > the name of and distance to the monster. The Metroid Prime scanner gave you > all sorts of cool information about each monster that might be difficult to > reproduce. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
