does this have to do any thing with the genisus project at all or is that going to be another game we will see from usa or will we see a game like it. At 03:01 p.m. 27/12/2007, you wrote: >Hi Dark, >At this point I haven't figured out what to sell the Genesis Engine for, >but I don't expect it to be anywhere near the price of the GMA Engine. >Understand I am writing this engine for two primary reasons, and I think >if priced right this could help the accessible market out in a large way. >First, as you know i have written two games the old fassion way, by >hand, and each game took over a years time to produce. I really don't >want to spend years of my time putting out one game here and there, >because they take too long to produce. The answer is to have a >prototyping tool, Genesis 3D, which has all the necessary code in place >for a high-quality 3D action game. All I need do is draw the levels, set >properties on things in that level, drop the files in with the pre-built >game.exe file and I have a new game. >Second, I have been hanging around the blind gaming comunity, reading >the mag, interacting on lists, but I have always been disappointed in >the accessible games available to us as blind gamers. Sure there are >some good games like Sarah, SOD, Tank Commander, that stand out and are >worth the cash. However, there are far too many just point and shoot or >Bop It type games which I have little to no interest in. One reason for >this is most accessible game developers are self-taught programmers, >have little to no formal training, and aren't really skilled programmers >yet. Those that do have the skills are too busy with day to day life to >really do something revolutionary or visionary. >By taking the task upon myself to design a fully accessible 3D game >engine and designer it makes making the games I like to play easy for >even a non-programmer who wants to make games. If they can operate >menus, buttons, etc and with a good game idea they should be able to use >the Genesis wizards to create a completely new game in a very short >amount of time. > > > > >dark wrote: >> Hi tom. >> >> Sounds good, I especially like the idea of short cutting around the >> programming and getting streight down to level design and game behaviour. >> >> My only concern is that lisensing fees for the engine might turn out to be >> beyond the means of hobby developers who might have a more primary >> career, --- eg, the sort of thing I see myself doing! >> >> I'm not saying I expect the engine to be free, but if it's is anything like >> the same price as the gma engine for the program, then it's entirely >> unlikely I'd be willing to spend money on it. Of course, I have no plans of >> being a full time accessible games developer, and people who are thinking >> about doing that might have different opinions. >> >> Beware the Grue! >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
