does this have to do any thing with the genisus project at all or is that going 
to be another game we will see from usa or will we see a game like it.
At 03:01 p.m. 27/12/2007, you wrote:
>Hi Dark,
>At this point I haven't figured out what to sell the Genesis Engine for, 
>but I don't expect it to be anywhere near the price of the GMA Engine. 
>Understand I am writing this engine for two primary reasons, and I think 
>if priced right this could help the accessible market out in a large way.
>First, as you know i have written two games the old fassion way, by 
>hand, and each game took over a years time to produce. I really don't 
>want to spend years of my time putting out one game here and there, 
>because they take too long to produce. The answer is to have a 
>prototyping tool, Genesis 3D, which has all the necessary code in place 
>for a high-quality 3D action game. All I need do is draw the levels, set 
>properties on things in that level, drop the files in with the pre-built 
>game.exe file and I have a new game.
>Second, I have been hanging around the blind gaming comunity,  reading 
>the mag, interacting on lists, but I have always been disappointed in 
>the accessible games available to us as blind gamers. Sure there are 
>some good games like Sarah, SOD, Tank Commander, that stand out and are 
>worth the cash. However, there are far too many just point and shoot or 
>Bop It type games which I have little to no interest in. One reason for 
>this is most accessible game developers are self-taught programmers, 
>have little to no formal training, and aren't really skilled programmers 
>yet. Those that do have the skills are too busy with day to day life to 
>really do something revolutionary or visionary.
>By taking the task upon myself to design a fully accessible 3D game 
>engine and designer it makes making the games I like to play easy for 
>even a non-programmer who wants to make games. If they can operate 
>menus, buttons, etc and with a good game idea they should be able to use 
>the Genesis wizards to create a completely new game in a very short 
>amount of time.
>
>
>
>
>dark wrote:
>> Hi tom.
>>
>> Sounds good, I especially like the idea of short cutting around the 
>> programming and getting streight down to level design and game behaviour.
>>
>> My only concern is that lisensing fees for the engine might turn out to be 
>> beyond the means of hobby developers who might have a more primary 
>> career, --- eg, the sort of thing I see myself doing!
>>
>> I'm not saying I expect the engine to be free, but if it's is anything like 
>> the same price as the gma engine for the program, then it's entirely 
>> unlikely I'd be willing to spend money on it. Of course, I have no plans of 
>> being a full time accessible games developer, and people who are thinking 
>> about doing that might have different opinions.
>>
>> Beware the Grue!
>>   
>
>
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