I don't think that would be feasible to be honest. He'd have to code two 
separate programs then.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Stefen Hudson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, December 27, 2007 2:07 AM
Subject: Re: [Audyssey] Game Engine Discussion.


> Hi Thomas,
>
> I had a couple ideas about this new engine that might solve, or at least 
> put
> a dent in the pricing problems.
>
> Maybe there could be 2 versions of the engine. One would be free, or very
> low priced, and would only let people make games to play on their own
> computers only. The second version would be the real deal that would let
> people make stand-alone games. This would work like the learning version 
> of
> Visual Basic, allowing people to see if they want to buy the full version 
> or
> not. The user who wants to develop games for sale could buy the full
> version, and the hobbyist could just use the demo version.
>
> The second idea deals more with overall pricing and the sale of games made
> by the engine. In addition to a one-time license fee for a product key, 
> you
> could give the customer code to put in their online shopping cart. I'm not
> entirely sure how this would work. Either that, or you could host all the
> games on a created games page and make it so 25% of those sales go to you
> directly, with the remaining 75% going to the developer. If you're 
> including
> the ordering wizard in the package, you could have something in there too.
> Maybe an email address that's specifically for the sale of games made with
> your engine by other developers. It would almost be like hiring employees
> for USA Games.
>
>
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