Hi Damien. I remember playing the original version of Acefire back in 206 when it was first released. i'm glad you've iliminated all that business of going through all game sounds (including wishing you happy birthday and merry christmas), when you first turn on the game, and the online play and name select options sound interesting.
I do wonder though, what changes are you making to the format of the game itself? Originally, you only had a choice of two options each round, using the gun or the bullwhip, both of which gave set amounts of damage, ---- unless you had the cheat code for the superweapon. I was wondering what changes you've made to the game format, and what other choices of actions a player gets each turn, ---- have you for example added options for dodging, or reloading your gun, searching the area for extra weapons or equipping armour? I'd deffinately like to know how the strategic aspects of the game have been improved over the first version, particularly as (unlike the first version), this version of Acefire will not be free. Beware the Grue! dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
