Hi Damien.

I remember playing the original version of Acefire back in 206 when it was 
first released. i'm glad you've iliminated all that business of going 
through all game sounds (including wishing you happy birthday and merry 
christmas), when you first turn on the game, and the online play and name 
select options sound interesting.

I do wonder though, what changes are you making to the format of the game 
itself? Originally, you only had a choice of two options each round, using 
the gun or the bullwhip, both of which gave set amounts of damage, ----  
unless you had the cheat code for the superweapon. I was wondering what 
changes you've made to the game format, and what other choices of actions a 
player gets each turn, ---- have you for example added options for dodging, 
or reloading your gun, searching the area for extra weapons or equipping 
armour?

I'd deffinately like to know how the strategic aspects of the game have been 
improved over the first version, particularly as (unlike the first version), 
this version of Acefire will not be free.

Beware the Grue!

dark. 



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