Hi Nicol. the original Acefire was a turn based fighting game, but not like Jim's battleship. It worked in a similar way to turn based combats in some rpg games or in gamebooks (such as those on the fighting fantasy project site), with you and the computer each taking a turn to attack and cause damage.
In the original version, you had a gun with ten bullits. Each bullit took one turn to load before you could fire I believe, and did I think somewhere in the region of ten or 20 percent damage, but each bullit also had a chance of missing as well (usually about half missed). the computer had infinite bullits, but once you ran out of bullits, you had to attack with the bullwhip which did a good deal less damage, but on the pluss side you didn't need to load it and could attack each turn, i also seem to remember the whip missing less, but that might just have been my good fortune when i was trying the game out. Appologies to damien if I've got any of these details wrong, it is a very long time sinse I played Acefire. Beware the Grue! Dark. ----- Original Message ----- From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, January 08, 2008 6:20 PM Subject: Re: [Audyssey] Acefire now ready for preorder! > Is it the same kind of game as jim's battleship? > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Behalf Of Damien Sadler > Sent: Tuesday, January 08, 2008 6:48 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Acefire now ready for preorder! > > This version includes the superweapon as part of the game now. No, we > haven't added any such things as dodging, armour collecting or stuff like > that, though we could certainly make your defense stronger as certain > things > happen in the game. It was decided by most of the devs in X-Sight that we > should stick to as much to the original as possible, as they said the > chance > element was what made it more fun, as you aren't expecting what's coming > next. For example, has the computer missed? Will he hit you? > Also, all sounds have changed from the original. The only sound which > remains original now is the happy birthday message. > Also now, the computer has a bullwhip as well as its gun, and can decide > to > use either at any time. For example: it could choose to use the whip from > the start, or it could decide to use the gun, or, it could load the gun, > then decide to use the whip instead, giving it that little bit more of a > chance element. > Hope this fills you in on the differences between the original Acefire and > Acefire2. > If you have any suggestions we'd be pleased to hear them. > Thanks. > Regards, > Damien > > > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
