I know that this is a slight non-sequetor, but I was wondering. Why are there no games which are round-based instead of turn-based. Maybe there are some, but I've never seen any.
What I mean is this. There are two players, players A and B. They choose what action they would like to perform, then they hit finish or complete or something. When both players have hit there "complete" buttons, they both do the action as simultaneously as possible. In other words, in many games, all things being equal, the first player can win simply because they're first. In this system, there is no first. It's a matter of what and when you do whatever it is you're going to do. Sorry about the off-topic. As a side note, actually on topic, I'd love to know more about this game. I don't mean to seem stupid, but this is the first I've heard about it. Signed: Dakotah Rickard -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dark Sent: Tuesday, January 08, 2008 18:21 To: Gamers Discussion list Subject: Re: [Audyssey] Acefire now ready for preorder! Hi Damien. You are right Damien, indeed, that would imho improve the game. also, to add strategical elements, you could considder a number of variable weapons, with different hit or miss probabilities, different levels of damage, and (possibly), more turns to load or equip. so for example you could have a grenade launcher, taking two turns to load, but doing a lot more damage, or a throwing knife, instant loading and as damaging as the gun, but more likely to miss. Depending upon how far you wanted to take this concept, you could considder some other ideas, such as you having an increased chance of being hit, or an increased amount of damage depending upon what weapon you last used and what your enemy hits you with. so for example, if your using a gun or a bomb or other ranged weapon your at a greater distance from the enemy, so less likely to be damaged than when your up close using the bullwhip, or another short range weapon such as a knife or chain saw. another possible factor you could play with might be the idea of it taking longer to change from one weapon to another depending upon what your using. so for example, it takes two hands to load a gun, thus you take an extra turn to pull out your whip, where as if you wished to throw a knife while using a bullwhip, you could do it instantaniously. All of these are possible ideas for making the combat in acefire more tactical. of course, there could stil be a random chance element (there is in most turn based combat systems, particularly those with dice), but with some of these sorts of things thrown into the mix, the player would have to think strategically as well, which imho is never a bad thing. Beware the Grue! Dark. ----- Original Message ----- From: "Damien Sadler" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, January 08, 2008 7:32 PM Subject: Re: [Audyssey] Acefire now ready for preorder! > Hi Dark, > Without knowing it you just gave me a good idea. No, before, everything, > including how many times weapons missed, was completely random. But you've > made me actually think about one weapon more likely to hit than another. > > Thanks. > > Regards, > Damien > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
