if you can come up with any suggestions, then please do share them, and i 
will do my best to implement them.
thanks.
Regards,
Damien




----- Original Message ----- 
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, January 08, 2008 5:47 PM
Subject: Re: [Audyssey] Acefire now ready for preorder!


> Hi damien.
>
> i must admit, i was rather hoping you'd reworked the combat system with a
> number of new options and stratogy as well as the random chance elements 
> you
> mention. while I appreciated the work that had gone into creating the 
> sounds
> for the original game, I'll admit I thought the game was rather lacking in
> depth, especially considdering the vast number of text games and muds on 
> the
> internet which involve a turn based combat system, ----- often along side
> other game content. Admitedly these do not usually involve sound, and good
> sound and atmosphere can contribute to a game, but I did feel the original
> acefire needed much more work on the game system itself to support the 
> sound
> and atmosphere.
>
> but obviously I haven't yet played acefire 2, and so it wouldn't be
> appropriate for me to make any assumptions about the game at this point
> until I have.
>
> good luck finishing things off, and I'll be interested to try the game 
> out.
>
> Beware the Grue!
>
> Dark.
>
>
>
> ---
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