Hi damien. i must admit, i was rather hoping you'd reworked the combat system with a number of new options and stratogy as well as the random chance elements you mention. while I appreciated the work that had gone into creating the sounds for the original game, I'll admit I thought the game was rather lacking in depth, especially considdering the vast number of text games and muds on the internet which involve a turn based combat system, ----- often along side other game content. Admitedly these do not usually involve sound, and good sound and atmosphere can contribute to a game, but I did feel the original acefire needed much more work on the game system itself to support the sound and atmosphere.
but obviously I haven't yet played acefire 2, and so it wouldn't be appropriate for me to make any assumptions about the game at this point until I have. good luck finishing things off, and I'll be interested to try the game out. Beware the Grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
