No no, there's no board, everything is based on chance.
Thanks.
Regards,
Damien

----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, January 08, 2008 6:20 PM
Subject: Re: [Audyssey] Acefire now ready for preorder!


> Is it the same kind of game as jim's battleship?
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Damien Sadler
> Sent: Tuesday, January 08, 2008 6:48 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Acefire now ready for preorder!
>
> This version includes the superweapon as part of the game now. No, we
> haven't added any such things as dodging, armour collecting or stuff like
> that, though we could certainly make your defense stronger as certain 
> things
> happen in the game. It was decided by most of the devs in X-Sight that we
> should stick to as much to the original as possible, as they said the 
> chance
> element was what made it more fun, as you aren't expecting what's coming
> next. For example, has the computer missed? Will he hit you?
> Also, all sounds have changed from the original. The only sound which
> remains original now is the happy birthday message.
> Also now, the computer has a bullwhip as well as its gun, and can decide 
> to
> use either at any time. For example: it could choose to use the whip from
> the start, or it could decide to use the gun, or, it could load the gun,
> then decide to use the whip instead, giving it that little bit more of a
> chance element.
> Hope this fills you in on the differences between the original Acefire and
> Acefire2.
> If you have any suggestions we'd be pleased to hear them.
> Thanks.
> Regards,
> Damien
>
>
>
>
>
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