Indeed yes Tom, I'd love a single starship commanding game, in fact I'd 
personally rather go for that than the real time stfc as well (especially if 
it was possible to have user created missions as in lw).

Obviously, even if you replaced all the lw sounds with trek ones, the game 
would stil not exactly be a trek game because of the game's output to you, 
and the game features specific to submarine combat, such as depth charges, 
surfacing, balast etc. to take a basic example, even if you replaced the 
deazel sub engine sound with a warp engine, you'd stil have your speed 
reported in nots, and stil get messages about deazel fuel etc.

i just wondered if it might be possible to both cut down the work for you, 
and take advantage of lw's great features, ---- such as the mission parza 
and detailed movement and targiting mechanics to create a trek game, but 
somehow also rewrite the bits of gameplay that wouldn't fit on a starship, 
as well as obviously modding all the sounds.

As I said though, I'd expect monkeying about with David greenwood's code 
goes against copywrite, even if it would be easier than writing the game 
yourself from scratch.

Beware the Grue!

Dark.
----- Original Message -----  


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