Indeed yes Tom, I'd love a single starship commanding game, in fact I'd personally rather go for that than the real time stfc as well (especially if it was possible to have user created missions as in lw).
Obviously, even if you replaced all the lw sounds with trek ones, the game would stil not exactly be a trek game because of the game's output to you, and the game features specific to submarine combat, such as depth charges, surfacing, balast etc. to take a basic example, even if you replaced the deazel sub engine sound with a warp engine, you'd stil have your speed reported in nots, and stil get messages about deazel fuel etc. i just wondered if it might be possible to both cut down the work for you, and take advantage of lw's great features, ---- such as the mission parza and detailed movement and targiting mechanics to create a trek game, but somehow also rewrite the bits of gameplay that wouldn't fit on a starship, as well as obviously modding all the sounds. As I said though, I'd expect monkeying about with David greenwood's code goes against copywrite, even if it would be easier than writing the game yourself from scratch. Beware the Grue! Dark. ----- Original Message ----- --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
