Hi tom.

well, it's obvious to me from the games and the frequency of the beta 
releases just how much time and effort you put into things, and of course 
you should both have a break and make certain your working on projects you 
yourself feel happy with, not just pandering to everyone else's wishes, and 
I do take the point about level editers being an especially tricky 
proposition because of the user in put involved (particularly when you 
factor in different people using different screen readers).

For a trek game, I waas personally thinking again a parzing system similart 
to lw, but instead of typing in mission or other text for in game events, 
adding the name and location of appropriate sound files. But you are right 
in that this could be complicated to the none-techy.

All this being said though, I stil think some sort of level editer for a 
complex game would do very well in the audio games community, ---- look 
what's already been done with rail racer's track editer, and that with only 
a few factors to play with.

this is another reason I was so sad Agm didn't succeed.

Of course, this isn't to say it should be you that creates the thing tom, 
only that I'd like it done by someone, and the platform of a mission based 
game in a complex universe could be a nice place to do it.

Beware the Grue!

Dark. 


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