Hi Dark, Well, to be honest about it there is probably lots of ways a level editor could be added to STFC 2, but I seriously don't wish to do so at this time. There are quite a number of reasons why I feel that way. First, one reason is to make a game customisable the developer is looking at double the time involved because everything has to be coded to be set or changed externally. There are very few internal standards, and everything depends on the script or data files outside the program. Second, any level editor I create has to be easy for anyone to learn and use. I can't assume everyone is a techno wizard. in fact, I've encountered more than my share of, shall we say, technologically impaired people. So I think the solution would have to be made easy for the general public. That of course takes more time as it requires making something otherwise difficult easy. Such as a dialog box that pops up and allows you to fill in information, and then have it generate the new mission file. That's more work than I feel up to right now. Finally, part of it is just me. After taking over Montezuma's Return and Raceway I have been coming close to total burn out. They have been the source of a lot of emotional and physical stress to finish, and after I am done with those two titles I suspect I will take a good amount of time off from creating games. When I decide to take up another game project I think it will certainly not be something as stressful or have a lot of end user say so. It will be there for my own enjoyment. For example, Tomb Hunter II, my FPS treasure hunting game, is a project I am taking full control over. Notice I don't talk much about it on list? Well, because I am writing it the way I want it, and no one else is going to have much say so about it until I am ready to take end user suggestions. It is a stress reliever as well as the kind of game I have wanted for years. I am following my own dream and not someone elses.
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