Hi Dark,
Well, to be honest about it there is probably lots of ways a level 
editor could be added to STFC 2, but I seriously don't wish to do so at 
this time. There are quite a number of reasons why I feel that way.
First, one reason is to make a game customisable the developer is 
looking at double the time involved because everything has to be coded 
to be set or changed externally. There are very few internal standards, 
and everything depends on the script or data files outside the program.
Second, any level editor I create has to be easy for anyone to learn and 
use. I can't assume everyone is a techno wizard. in fact, I've 
encountered more than my share of, shall we say, technologically 
impaired people.
So I think the solution would have to be made easy for the general 
public. That of course takes more time as it requires making something 
otherwise difficult easy. Such as a dialog box that pops up and allows 
you to fill in information, and then have it generate the new mission 
file. That's more work than I feel up to right now.
Finally, part of it is just me. After taking over Montezuma's Return and 
Raceway I have been coming close to total burn out. They have been the 
source of a lot of emotional and physical stress to finish, and after I 
am done with those two titles I suspect I will take a good amount of 
time off from creating games. When I decide to take up another game 
project I think it will certainly not be something as stressful or have 
a lot of end user say so. It will be there for my own enjoyment.
For example, Tomb Hunter II, my FPS treasure hunting game, is a project 
I am taking full control over. Notice I don't talk much about it on 
list? Well, because I am writing it the way I want it, and no one else 
is going to have much say so about it until I am ready to take end user 
suggestions. It is a stress reliever as well as the kind of game I have 
wanted for years. I am following my own dream and not someone elses.

Cheers.



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