Thomas, totally understand! Out of curiosity, just because I don't know how LW works, how is the mission creation set up so that users can DIY?
RE: burnout, ya know, again, I completely understand! Even with the limited user base of JQ, I really wanted to finish it and sort of move on as it were, but no dice! Every time I turn around, it just keeps hanging on and hanging on and hanging on! lol! I.E. the install process won't work for someone, or there's an error introduced due to updates in the AGRIP code, or someone wants a bunch of new features etc… <smile> Now as much as I enjoyed creating that mod, and like it a whole lot, there was definitely a time of burnout with it. So now I sort of want to just relax and let it go. So with the kinds of projects you're working on and with the types of correspondences you're getting as a matter of course, I can so relate, and my heart goes out to you! <smile> anyway, just my two cents, and have a terrific weekend!… Go out and HAVE SOME FUN!… Smiles, Cara :) On Mar 8, 2008, at 11:46 AM, Thomas Ward wrote: > Hi Dark, > Well, to be honest about it there is probably lots of ways a level > editor could be added to STFC 2, but I seriously don't wish to do so > at > this time. There are quite a number of reasons why I feel that way. > First, one reason is to make a game customisable the developer is > looking at double the time involved because everything has to be coded > to be set or changed externally. There are very few internal > standards, > and everything depends on the script or data files outside the > program. > Second, any level editor I create has to be easy for anyone to learn > and > use. I can't assume everyone is a techno wizard. in fact, I've > encountered more than my share of, shall we say, technologically > impaired people. > So I think the solution would have to be made easy for the general > public. That of course takes more time as it requires making something > otherwise difficult easy. Such as a dialog box that pops up and allows > you to fill in information, and then have it generate the new mission > file. That's more work than I feel up to right now. > Finally, part of it is just me. After taking over Montezuma's Return > and > Raceway I have been coming close to total burn out. They have been the > source of a lot of emotional and physical stress to finish, and > after I > am done with those two titles I suspect I will take a good amount of > time off from creating games. When I decide to take up another game > project I think it will certainly not be something as stressful or > have > a lot of end user say so. It will be there for my own enjoyment. > For example, Tomb Hunter II, my FPS treasure hunting game, is a > project > I am taking full control over. Notice I don't talk much about it on > list? Well, because I am writing it the way I want it, and no one else > is going to have much say so about it until I am ready to take end > user > suggestions. It is a stress reliever as well as the kind of game I > have > wanted for years. I am following my own dream and not someone elses. > > Cheers. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
