I wander also that during missions random events could ocur, like distressed ships, problems, etc. in many trek missions there are interuptions randomly that change the mission mostly during it on the way, etc. At 07:34 a.m. 9/03/2008, you wrote: >Well, fair enough on the lw idea, and I can deffinately see why you wouldn't >want to shell out that sort of money for the java sapi developement kit on a >free game. > >I would personally love command of a single shipk carrying out missions gtc >style, not only could you have a variety of objectives from seak and >destroy, to patrol, to purely scientific scanning for objects or survivers >from an attack, but As you said yourself, we have a lot of detailed info on >how the trek ships function, which would lend itself to a complex game, and >I'd personally very much like the experience of commanding a spaceship in >detail, as opposed to yet another space invaders varient. > >Just because you could not use sapi though, that would not necessarily >preclude the possibility of user created missions, afterall, people >deffinately have the option to record or find original voice samples for >mission orders, ---- or even extra sound files for mission objects if >necessary, and there is so much in the trek universe a lot of diverse sorts >of missions and interesting stories could be told this way if it were >possible. > >Beware the Grue! > >Dark. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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