Hi Jason, I have not started building levels yet but I am trying out some of the features I plan to have in the Cops shooting game in the Sarah game. For example the getting on and off of the motorcycle will be similar to getting in and out of your police car. If someone makes a game engine that has multiple player capability, Ten Pin bowling will be a perfect fit for it as it is turn based but will still take skill to play.
Phil ----- Original Message ----- From: "jason" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, March 11, 2008 8:16 PM Subject: Re: [Audyssey] the gma game engine > Hi, Phil do you think in the future you will be updating any of your games > for example ten Pin Alley it would be fun that you can play in other > alleys > instead of just ten pin. Anyway how is the shooting game coming along? > > Sincerely, > Jason > windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason > known > as Blind Fury > ----- Original Message ----- > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, March 11, 2008 1:45 PM > Subject: Re: [Audyssey] the gma game engine > > >> Hi Alex, >> If there was a better game engine out there than the GMA engine, I would >> use >> it. >> The GMA engine works fairly well even though it is almost ten years old. >> PacMan in its original arcade design was intended to be repetitive with >> the >> same maze on all thirty or so levels. >> It is like walking around your house, you know where the doors and rooms >> are >> so you do not have to think about them after a while. The ghosts are the >> random element that changes from level to level. >> I planned my Harry Potter game to somewhat match what was on each floor >> of >> the Hogwarts castle so there was some reason to have the floor plan >> similar >> on some of the floors. >> But with David and I being only one person per company, we can not >> compete >> with commercial game companies that hire hundreds of people to design >> each >> game. >> >> ----- Original Message ----- >> From: "alex wallis" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Tuesday, March 11, 2008 1:22 PM >> Subject: [Audyssey] the gma game engine >> >> >>> Hi list. >>> I just thought i'd throw in my views about the gma game engine. >>> Personally I think the gma game engine is fairly limited in what it can >>> do, >>> I mean any games made with it, bar different sounds are just about the >>> same, >>> I mean None of the games made with it have full 3d movement, you can't >>> crouch or jump. >>> And no disrespect to pcs games here, but packman talks is basicly almost >>> like sod and its quite repetative this seems to be a feature of all >>> games >>> made with the engine, I mean who wants to play through 30 levels of the >>> same >>> old stuff? >>> Tank commander is an ok game but it still suffers from fairly limited >>> replay >>> value. >>> Its a shame James north never finished his game engine as it sounded >>> like >>> it >>> would have been really good. I don't think the engine considering the >>> price >>> david greenwood wants to charge for people for it is worth anything like >>> what he asks for it. >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
