Well all I can say is I'm really intrigued by this project. I can't wait to 
try it out.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 12, 2008 10:42 AM
Subject: Re: [Audyssey] USA Games Engine was gma game engine


> Hi William,
> If it makes you feel any better I am not a happy camper either. If I had
> my way I would pitch .NET, DirectX, and Windows in the trash tomorrow
> and go Mac or Linux. However, through my research so far Windows still
> has the best libraries, sdks, and resources for accessible game
> developers. DirectX is a highly proven gaming technology, Sapi 5 is a
> core part of the Windows os, and C# .NET is slowly growing support for
> XBox and Windows game developers.
> Alternatives like Java are good languages, have lots of features, but
> since it is not tied to any single os there is features you are going to
> lose a long the way. As I do a one to one comparison Genesis 3D would
> really benifit from core Windows technologies like Sapi, DirectX
> DirectInput controller support, and DirectX DirectSound is still better
> for audio environments from what I have tested.
>
> william lomas wrote:
>> hi ah, shame, so mac users like myself may still need a whole
>> operating system called windows, smile, which we went away from,
>> smile, just for gaming?
>> if that's the case fair neough but i ahve a whole operating system of
>> xp on here just for gaming which is ashame really since i got a mac
>> for stability and to get away from windows entirely
>>
>> On 12 Mar 2008, at 15:56, Thomas Ward wrote:
>>
>>
>>> Hi Shaun and all,
>>> The USA Games engine, Genesis 3D, is a 3D FPS game engine written in
>>> C#
>>> .NET, uses .NET Framework 3.5, DirectX 9.0C, supports sapi 5.1/5.3,
>>> and
>>> is designed in such a way to create games through a level editor and
>>> game editor. At the moment I have been looking into the possibility of
>>> porting it to Java 6, but I am not certain that is going to be
>>> possible.
>>> I've been experiencing some technical difficulties finding Java
>>> equivalents for the technologies I am using in C#. So as a result i am
>>> afraid I will likely have to stick with .NET for future games if I
>>> can't
>>> resolve all my issues satisfactually.
>>>
>>> shaun everiss wrote:
>>>
>>>> I wander about the usagames engine then.
>>>> Even those of us current and previous testers that are close with
>>>> tom don't even know what that is.
>>>>
>>>>
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>
>
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