The original Double Dragon games, the first three at any rate, were released 
for the old Nintendo. I was nowhere near as good myself. I could usually 
beat the first level of the first game on my own but after that I was pretty 
well stumped.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 19, 2008 7:01 PM
Subject: Re: [Audyssey] Classic Side-scrollers was space invaders


> What system was double dragon released for? I might get a copy of it if 
> you
> can get through even the first four levels.
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
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> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> ----- Original Message ----- 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, May 19, 2008 4:28 PM
> Subject: Re: [Audyssey] Classic Side-scrollers was space invaders
>
>
>>I consider myself a definite nintendo purist, but I'd be willing to
>> sacrifice the classic feel of the game just to get a feel for what mario
>> used to be like back in the day, since the only real experience I have
>> with
>> it is listening to my brother play.
>>
>> I agree, double dragon would make an awesome game, especially with the
>> weapons and all. Double Dragon II was my favorite because of all the
>> platforming elements. I could actually beat the first 3 levels, the city
>> streets with the building climbing, the airport which was basically just 
>> a
>> straight level as I recall, and the helicopter, where you were inside a
>> copter with 4 or 5 guys and you had to either beat them into
>> unconciousness
>> or knock them out of the copter doors before the boss showed up. I could
>> get
>> most of the way through the fourth level but at the end of the level
>> instead
>> of a boss there was a giant system of gears and converor belts that you
>> had
>> to jump across in just the right manner. Would be cool to see a remake of
>> something like that. The TMNT arcade games would make good accessible
>> games
>> as well.
>>
>>
>> ---
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