I second that. There are so many accessible games that have AI that is... usually half-decent at best. I think treasure hunt was probably the best example of a shooter, with Shades of doom coming in at a close second.

However, Tom, as much as I'd like to brag about my victory in STFC, I have never managed it. I am not a bad person with action games, but with strategy, I don't get so lucky. lol. So, good on you for making a nice difficult game. lol.


As to strategy and ideas, I agree with Tom again. Most accessible games don't even have as much complexity as fighting games, and fighting games can get easy. In some fighters, you still have to strategies... especially in fighters permitting more than two players or fighters in the arena at a given time. You have to work out whiling defending who to take down first. And that's never an easy thing to do especially as a blind player. I've known sighted players who could never beat a boss I managed to beat because they didn't think right. lol. ----- Original Message ----- From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, September 29, 2008 3:55 PM
Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details


I totally agree with this. Shades of dume is kind of hard for me, I tried playing the demo and got a bit confused, but I eventually got it and beat it easily. Tank Commander? easy. All of them are.





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system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, September 27, 2008 8:55 AM
Subject: Re: [Audyssey] Mainstream games was sl accessibility contact details


Hi Darren,
For me it is an issue of how challenging the game is, and being able to try several different things. Many of the current accessible games don't provide a lot of serious challenges for me. I don't consider myself super inteligent, but I do think the A.I. systems in a lot of accessible games falls short of putting up a serious challenge for me. For example, I initially wrote STFC, because I found GMA's Trek 2000 way too simple to play. Yeah, I know others have told me the game was super hard, it is a difficult game, so I baught it and beat it on all five difficulty levels in a month. Most of the time when I play on the highest difficulty I walk away from the game with 3 ships and two bases, and there have been a number of times I didn't lose any ships and stations on difficulty 5. That means it is just too easy if I can walk away from the game with everything in tact, and totally whiped out all the enemies. Besides better A.I. in mainstream games I find there is a lot more strategical opertunities that just aren't available in audio games. In a mainstream game you might be able to take up a snipers position behind packing crates, pillars, from catwalks, bridges, whatever. If you are firing down at a bunch of enemies from high up it instantly gives you better strategical attacks. If you are hiding behind a crate and fire at an enemy over the top and duck down behind it you have a shield of sort to block incoming fire while you can blast the enemies out in the open. I like being able to pick my battles and do the logical thing like sniper my enemies from various vantage points when it is available.

Darren Harris wrote:
Yup this is the trouble. There's very few games out there that I'd
definitely go out and buy, because of that reason.



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