Hi,

So what elements do you propose adding into this mud?

I hope there's room for trading, outpost placement including factories,
multiple ship ctrl, for example, being able to store and fly multiple
vestles, and maybe to have some ships along for escort, so you can have
a wing of ships to fly with you, I think that would be a cool thing
tohave. 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port 7777. Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.

 

Regards,

Mike

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