Well I created an account or tried to, I haven't got the confirmation
email through yet. I did write to the admins concrned and not herd
anything back. 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andy, on Braille Plus
Sent: 12 October 2008 14:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Humanity MOO


Hmm, weird, works fine for me here. The address once again:

jaybird.no-ip.info port 7777

Perhaps it was down? I don't know since I just woke up. LOL.


On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:


>Iv jut tridconecing wth the address given in this email with vip mud 
>and I get an 11001 error message.
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>On Behalf Of Michael Forzano
>Sent: 12 October 2008 03:29
>To: gamers@audyssey.org
>Subject: [Audyssey] Humanity MOO
>
>
>Hi,
>
>I know this isn't in the original thread, but I just had to switch 
>email addresses. I'm Mike, the main admin and coder on Humanity MOO. 
>I'd just like to clear up a few things. First, the moo isn't a Miriani 
>clone. Though it has some of the same concepts, lets face it, a lot of 
>the same concepts, it will be much expanded. For example, I have coded 
>a combat system, and I will have weapons etc. The most important thing,

>though, is that its under development. From what I've heard, MOOs take 
>years to develop and though I feel I've made considerable progress it 
>is still a work in development. For example, the fact of the similar 
>messages, I made it this way so that the game would work with my 
>Miriani soundpack for testing purposes. I will most likely have a name 
>change. But the reason this thread was posted was to ask for ideas and 
>suggestions of things you guys would like to see in a moo that aren't 
>in current moos. Of course, if there any MOO coders out there, I'd be 
>glad to have your help. The moo address is jaybird.no-ip.info port 
>7777. Remember though, that anything you see is subject to change and I

>hope you will give the game a chance even if you don't like what you 
>see at this moment. Furthermore, if you do not want to play a game that

>is under development, don't. I am open to suggestions, not complaints. 
>I hate to sound harsh, but it seems that certain people expect so much 
>from this game but in reality it has been in existence for only 6 
>months. However, it may turn out that some of you may actually like the

>game. In any case, suggestions/ideas are welcome.
>
>
>
>Regards,
>
>Mike
>
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