awakenedworld has that, and depending on which route we go with VV, I'll implament that. I'm thinking either modern or futuristic.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

----- Original Message ----- From: "William L. Houts" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 12, 2008 9:29 AM
Subject: Re: [Audyssey] Humanity MOO



I would like to see a cyberpunk component. So you could have an operation to put sockets in your brain for insertable skill chips. Drugs that would increase your skills for a short time. Things like that.


--Bill


----- Original Message ----- From: "Michael Forzano" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Saturday, October 11, 2008 7:28 PM
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just like
to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, it will be much expanded. For example, I have coded a combat system, and I will
have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though I feel I've made considerable progress it is still a work in development. For
example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will most likely have a name change. But the reason this thread was posted was to ask for ideas and suggestions of things you guys would like to see in a moo that aren't in current moos. Of course, if there any MOO coders out there, I'd be
glad to have your help. The moo address is jaybird.no-ip.info port 7777.
Remember though, that anything you see is subject to change and I hope you
will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this game but in reality it has been in existence for only 6 months. However, it may
turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.



Regards,

Mike

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