Hmm, weird, works fine for me here. The address once again:

jaybird.no-ip.info port 7777

Perhaps it was down? I don't know since I just woke up. LOL.


On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:


>Iv jut tridconecing wth the address given in this email with vip mud and
>I get an 11001 error message. 
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>On Behalf Of Michael Forzano
>Sent: 12 October 2008 03:29
>To: gamers@audyssey.org
>Subject: [Audyssey] Humanity MOO
>
>
>Hi,
>
>I know this isn't in the original thread, but I just had to switch email
>addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
>like to clear up a few things. First, the moo isn't a Miriani clone.
>Though it has some of the same concepts, lets face it, a lot of the same
>concepts, it will be much expanded. For example, I have coded a combat
>system, and I will have weapons etc. The most important thing, though,
>is that its under development. From what I've heard, MOOs take years to
>develop and though I feel I've made considerable progress it is still a
>work in development. For example, the fact of the similar messages, I
>made it this way so that the game would work with my Miriani soundpack
>for testing purposes. I will most likely have a name change. But the
>reason this thread was posted was to ask for ideas and suggestions of
>things you guys would like to see in a moo that aren't in current moos.
>Of course, if there any MOO coders out there, I'd be glad to have your
>help. The moo address is jaybird.no-ip.info port 7777. Remember though,
>that anything you see is subject to change and I hope you will give the
>game a chance even if you don't like what you see at this moment.
>Furthermore, if you do not want to play a game that is under
>development, don't. I am open to suggestions, not complaints. I hate to
>sound harsh, but it seems that certain people expect so much from this
>game but in reality it has been in existence for only 6 months. However,
>it may turn out that some of you may actually like the game. In any
>case, suggestions/ideas are welcome.
>
>
>
>Regards,
>
>Mike
>
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>
>
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>
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