Hi Shaun,
What exactly is that suppose to mean? Just because I might decide to use a generic interface such as text doesn't mean the game won't be professionally written. In fact, C++ is one of the languages I am cirtified for, and have been developing stuff in C++ since 98 or 99. Going on about 10 years with that language so obviously I'm not a newby to writing professional apps in C++. However, it is easier if i forego all the graphical UI stuff associated with Winblows, and write everything directly to the screen and use command line commands like save, load, north, south, east, west, bla.

shaun everiss wrote:
Well it wouldn't need to be anything professional.
but yeah I hear you.

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