I agree, to blame the developer of this game for it not working smoothly with jaws is a little nutty. I think with some more moderate scripting, the game could be made playable without too much difficulty by jaws, but I myself don't enjoy poking around trying to find something on the screen, I am big on easy and intuitive interfaces, as anyone who has played my games can attest. I took a stab at writing some jaws scripts for smugglers, but even with the scripts, some information was seemingly impossible to read, but that is more likely a failure on my part, not the games. I have never used hal, so not sure what it is doing differently, but if it makes the game easy to play without extra coding, it is definately doing more than jaws is so far. When I heard Neals was developing some features that would make his game accessible, I went ahead and bought it, not sure if I would like it or not, because it didn't matter if I liked it. I wanted to support this effort, so maybe other mainstream game developers would see us blinks are willing to support their efforts to include us. I am a jaws scripting hobbyist at best at this point, so maybe with a more advanced scripter it would be possible to get the game working smoothly. If anyone knows a person out there that might be into giving it a shot, tell them to go for it. In the end, no matter the results, Neals has gone much farther in trying to make his game accessible than almost all the other mainstream game developers out there, and for that he deserves our thanks.
 Later taters,
Che


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