Don't worry sorted it now

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: 23 December 2008 11:22
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] thoughts on smugglers 4


I can't seem to buy it. Every time I try it says tthat there is nothing
in my basket

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 23 December 2008 11:13
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


No, you have to activate it in the options menue at the start of each 
game, ---- but that's really not a problem sinse everything there is
text.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Che'" <c...@blindadrenaline.com>; "'Gamers Discussion list'" 
<gamers@audyssey.org>
Sent: Tuesday, December 23, 2008 10:11 AM
Subject: Re: [Audyssey] thoughts on smugglers 4


> Couldn't agree more, I think he's great myself. He really has taken
> the time and he's not just said that he'd work on it and forget it, 
> he's made the compatability mode as part of every update and he's made

> it clear that he's working on it in every update. Is the blind mode
> switched on by default??
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
> On Behalf Of Che
> Sent: 22 December 2008 21:33
> To: Gamers Discussion list
> Subject: Re: [Audyssey] thoughts on smugglers 4
>
>
>  I agree, to blame the developer of this game for it not working
> smoothly with jaws is a little nutty.
>  I think with some more moderate scripting, the game could be made
> playable
> without too much difficulty by jaws, but I myself don't enjoy poking
> around
> trying to find something on the screen, I am big on easy and intuitive
> interfaces, as anyone who has played my games can attest.
>  I took a stab at writing some jaws scripts for smugglers, but even
> with
> the scripts, some information was seemingly impossible to read, but
that
> is
> more likely a failure on my part, not the games.
>  I have never used hal, so not sure what it is doing differently, but 
> if it makes the game easy to play without extra coding, it is 
> definately
doing
>
> more than jaws is so far.
>  When I heard Neals was developing some features that would make his
> game accessible, I went ahead and bought it, not sure if I would like 
> it or not,
> because it didn't matter if I liked it.  I wanted to support this
> effort, so
> maybe other mainstream game developers would see us blinks are willing
> to
> support their efforts to include us.
>  I am a jaws scripting hobbyist at best at this point, so maybe with a
> more
> advanced scripter it would be possible to get the game working
smoothly.
> If
> anyone knows a person out there that might be into giving it a shot, 
> tell them to go for it.
>  In the end, no matter the results, Neals has gone much farther in
> trying
> to make his game accessible than almost all the other mainstream game
> developers out there, and for that he deserves our thanks.
>  Later taters,
> Che
>
>
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