Hey dark, do you have any stuff you've written for people to read?
Tim
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?
Agreed Tom. A well written standardized dungeon crawl, ---- as in Eamon
can be a fun litle diversion, but for a true exploration setting I
deffinately want more background and detail. I think many writers,
(particularly of pvp heavy grinders), have been very lazy in just snipping
superficial elements from tolkeen without actually writing any propper
details of the world's overall plot, how the adventure figures into
things, or what races actually are.
Once again though Sryth, Arborell (where there's even an entire gamebook,
and upcoming series playing as a non human race), and the Lone wolf series
have all done this very well.
But world building in scifi is something we've just not seen yet. Strictly
speaking, the final fantasy games, ----- particularly later entries in the
series are actually much closer to scifi than traditional sf, sinse the
world, technology and history is very much magitech, ---- magic, robots,
airshipsand weapons ranging from firearms through swords to lasers.
this was one reason my first big writing project was a novelization of the
Ps1 rpg Xenogears, that I found the world so intreaguing.
Again though, this is a style of world and game we've just not seen done
in text, ---- other than a few hints in lone wolf.
I'd personally be more in favor of a freshly created world for the game
than using an existing one. Much as I'm a fan of Doctor who, Startrek etc
(and rapidly becoming a bigger fan of the starwars universe), imho
discovery of the world itself and it's races is one of the most fun
elements of a game. That's why i love the background entries in Sryth.
On the other hand, in a pre-done world, you do have the fun of exploring
locations such as the jedi temple or ds9 yourself, with your own
character, rather than just having to sit back and watch or read about
them.
Personally, if it was me I'd be more in favour of a unique game
world, ---- but again, i'm not the one doing the programming, and it's
just a difference of style I think.
Btw, i am at the moment planning a gamebook for the june Arborell
competition. I have a section plan, plopt and unique setting myself fixed,
and it's only necessary now to write in the actual adventure pages (which
to me is the fun bit), ---- which will probably be my contribution to
world building games I think.
Beware the Grue!
Dark.
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