Love ta' ead it.
Tim
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 03, 2009 1:31 PM
Subject: Re: [Audyssey] Scifi exploration online game?
Hi tim.
Unfortunately, personal circumstances have made writing anything for me
incredibly difficult recently (one reason I'm now doing my phd part time).
I've been writing poetry, but that's not really in the same order, ----
though i must admit one very nice chap does want to include some of my
poems in a collection he's looking at putting together for publication.
I am however hopefully sorting things out now, and am actually working on
a fun litle fantasy story at the moment, just to get my hand back in.
I fully intend to get it finishedin the next few days, sinse I really want
to get back to serious writing and this is a nice way to start.
i'd actually appreciate it if people wanted to read it when it's
done, ---- which i'm hoping won't be long at all.
Beware the Grue!
Dark.
----- Original Message -----
From: "tim kilgore`" <tim8...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 03, 2009 6:28 PM
Subject: Re: [Audyssey] Scifi exploration online game?
Hey dark, do you have any stuff you've written for people to read?
Tim
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?
Agreed Tom. A well written standardized dungeon crawl, ---- as in Eamon
can be a fun litle diversion, but for a true exploration setting I
deffinately want more background and detail. I think many writers,
(particularly of pvp heavy grinders), have been very lazy in just
snipping superficial elements from tolkeen without actually writing any
propper details of the world's overall plot, how the adventure figures
into things, or what races actually are.
Once again though Sryth, Arborell (where there's even an entire
gamebook, and upcoming series playing as a non human race), and the Lone
wolf series have all done this very well.
But world building in scifi is something we've just not seen yet.
Strictly speaking, the final fantasy games, ----- particularly later
entries in the series are actually much closer to scifi than traditional
sf, sinse the world, technology and history is very much magitech, ----
magic, robots, airshipsand weapons ranging from firearms through swords
to lasers.
this was one reason my first big writing project was a novelization of
the Ps1 rpg Xenogears, that I found the world so intreaguing.
Again though, this is a style of world and game we've just not seen done
in text, ---- other than a few hints in lone wolf.
I'd personally be more in favor of a freshly created world for the game
than using an existing one. Much as I'm a fan of Doctor who, Startrek
etc (and rapidly becoming a bigger fan of the starwars universe), imho
discovery of the world itself and it's races is one of the most fun
elements of a game. That's why i love the background entries in Sryth.
On the other hand, in a pre-done world, you do have the fun of exploring
locations such as the jedi temple or ds9 yourself, with your own
character, rather than just having to sit back and watch or read about
them.
Personally, if it was me I'd be more in favour of a unique game
world, ---- but again, i'm not the one doing the programming, and it's
just a difference of style I think.
Btw, i am at the moment planning a gamebook for the june Arborell
competition. I have a section plan, plopt and unique setting myself
fixed, and it's only necessary now to write in the actual adventure
pages (which to me is the fun bit), ---- which will probably be my
contribution to world building games I think.
Beware the Grue!
Dark.
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