ah, thanks for letting me know man, that's good news!! Scott
On 2/7/09, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Scott, > Well, I do have some good news for you in that area. Another game > developer contacted me off list and let me know I was doing things the > wrong way with PyGame/SDL. He let me know it is possible to initialize > an audio channel with the sound, then set panning, before you actually > start playing the file. I apologize if I was a bit misleading in my last > post. When it comes to creating games with PyGame, SDL, or SDLDotNet, I > am somewhat of a learner myself. Most of my programming experience the > passed 10 years is been on the Windows side. > > Scott Chesworth wrote: >> Hi Tom, >> >> This is all great stuff for me to be reading, I'm learning a lot. If >> you have the time and it's not too involved, would you mind going into >> a bit more detail about the best workaround you've found so far to >> cope with the weird panning system of SDL? My initial idea for a >> workaround was to get a feel for how quickly a sound can be panned to >> the position I'd want it to be in the stereo field after it's been >> triggered in the center, then add a bit of silence to the beginning of >> the sound so in effect SDL has still triggered a file but the user >> wouldn't notice the panning adjustment because they wouldn't hear >> silence being panned. It'd work for environment/atmospheric sounds, >> but wouldn't be much use for sounds that were triggered by a specific >> event or key press to perform an action like pressing a switch, plus >> I'm sure there's a more eligant way of doing it. >> >> I ask because in my blind man on a mission simulation thing for uni, I >> plan to start by walking down a fairly deserted road. There will be a >> mobility instructor a short distance away coaching you through the >> first part giving helpful little hints such as "ok, keep going over >> this crossing", "you can ignore that to your right it's just a side >> road" or "woah! head left and get yourself back on the pavement" if >> the player strays into the road itself. There will be a few obsticles >> scattered which my cane will touch and the user will have the time >> between the cane hitting it and my next foot fall to tap the opposite >> directional key to avoid ploughing into it. If they're quick to tap >> the correct direction the blind man avoids the obsticle, slower on the >> uptake and he'd brush past it but not cause any real harm, and >> creating the sounds for what happens if he ends up walking into them >> will be great fun hehe. Simple enough and overdone for us, probably >> trickier for a sighted person who's not as used to reacting that >> quickly to hearing alone, so I thought it'd be a good way to start the >> mission off. It all seems simple enough to code in theory for a >> newbie like me, but the SDL panning system sounds like it'd put a real >> dampener on the idea of it being fast responsive gameplay, especially >> in a quiet basic environment. >> >> I'd be grateful for your take on it... >> Scott > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.