Hello Tom and Josh,
Here is the web site to the official "MacDX" home page:
http://macdx.coderus.com/
This may help you both out, hopefully.
FYI:  Site was found by doing a "Live!" search.

Trenton, the T Man!
On 2/5/2009 8:41 PM, Thomas Ward wrote:
> Hi Josh,
> That makes sense. It is completely possible the games I am speaking 
> of, Elite Force and Elite force II, are making reference to using 
> DirectX via wine or Darwin. Although, they don't mention wine or 
> darwin specifically chanses are good that is what they meant. I can 
> find absolutely no definative evidence, passed or present, of a 
> DirectX for Mac OS. However, what I have found out, after some 
> extensive googling, that the Elite Force games are playable under 
> Linux via wine and DirectX with some dificulty. So I am assuming here 
> that wine is required for those games to run on Mac as well.
> Since I want to natively support Mac OS I guess I have to use SDL, 
> PyGame, or SDLDotNet, to really natively support Mac OS myself. As you 
> say using wine for games is extremely flaky. I've tried it with some 
> accessible games, and it is a pain to get working. Even if you do the 
> games suck under wine.
>
> Draconis Entertainment wrote:
>> Hi Tom,
>>
>> There are some flaky attempts to use DirectX via Wine on Mac OS X, 
>> but everything I've heard is that it is extremely unstable.  It's 
>> possible that as far back as 10.1 that Microsoft was providing 
>> DirectX for Mac, I'm not sure.  They were offering INternet Explorer 
>> for Mac and such around that time frame, which is of course long gone.
>>
>> On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:
>>
>>>     Hi,
>>> This question is for those gamers using Mac OS X. Recently I read on 
>>> a web site there is a port of DirectX 9 for Mac OS X. However, when 
>>> I tried to google for more information about it I came up empty. I 
>>> don't know if this is a fully integrated component of Mac OS 
>>> leopard, an optional add on, or a discontinued product, but I was 
>>> wondering if any of you Mac users can shed some light on this for 
>>> me. Reason I am asking if there is indeed a DirectX port for Mac OS 
>>> X it is possible I might be able to port my games to Mac easier than 
>>> I thought. However, without any confirmation there is a DirectX for 
>>> Mac, no documentation, etc that makes it pretty difficult to 
>>> establish if I can easily port my games or not.
>>> Basically, my thinking here is this. I know that the MDX libraries I 
>>> use are basically nothing more than C-Sharp and Visual Basic wrapper 
>>> classes for the core C++ based DirectX libraries. So if there were 
>>> Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc 
>>> then there is a posability installing the managed wrappers to Mac os 
>>> would allow me to target the Mac platform. This needs testing of 
>>> course, but before I do anything I need to confirm if Mac OS Leopard 
>>> ships with or has a DirectX 9 update.
>>> Thanks.
>>>
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