a simple way some have done this like in night of parasite I think there was another game is have all files of the sounds panned for each thing. however instead of having a single file in the centre, you would have one centre, one behind, one left one right, etc. You could do it but the size goes up. At 09:07 a.m. 7/02/2009, you wrote: >Hi Tom, > >This is all great stuff for me to be reading, I'm learning a lot. If >you have the time and it's not too involved, would you mind going into >a bit more detail about the best workaround you've found so far to >cope with the weird panning system of SDL? My initial idea for a >workaround was to get a feel for how quickly a sound can be panned to >the position I'd want it to be in the stereo field after it's been >triggered in the center, then add a bit of silence to the beginning of >the sound so in effect SDL has still triggered a file but the user >wouldn't notice the panning adjustment because they wouldn't hear >silence being panned. It'd work for environment/atmospheric sounds, >but wouldn't be much use for sounds that were triggered by a specific >event or key press to perform an action like pressing a switch, plus >I'm sure there's a more eligant way of doing it. > >I ask because in my blind man on a mission simulation thing for uni, I >plan to start by walking down a fairly deserted road. There will be a >mobility instructor a short distance away coaching you through the >first part giving helpful little hints such as "ok, keep going over >this crossing", "you can ignore that to your right it's just a side >road" or "woah! head left and get yourself back on the pavement" if >the player strays into the road itself. There will be a few obsticles >scattered which my cane will touch and the user will have the time >between the cane hitting it and my next foot fall to tap the opposite >directional key to avoid ploughing into it. If they're quick to tap >the correct direction the blind man avoids the obsticle, slower on the >uptake and he'd brush past it but not cause any real harm, and >creating the sounds for what happens if he ends up walking into them >will be great fun hehe. Simple enough and overdone for us, probably >trickier for a sighted person who's not as used to reacting that >quickly to hearing alone, so I thought it'd be a good way to start the >mission off. It all seems simple enough to code in theory for a >newbie like me, but the SDL panning system sounds like it'd put a real >dampener on the idea of it being fast responsive gameplay, especially >in a quiet basic environment. > >I'd be grateful for your take on it... >Scott > >On 2/6/09, Thomas Ward <thomasward1...@gmail.com> wrote: >> Hi, >> Thanks for the web site. I just checked it out, but unlike the DirectX >> SDKs for Windows these guys charge for the Mac DX API. What it looks >> like to me is a independant project, a custom DirectX written by these >> guys, which has similar functions and functionality to DirectX to make >> game porting possible. However, thereis nothing said about .NET >> compatibility. They specifically mentioned C/C++ only which means even >> if I purchased the API I'd either have to switch to C++ or write a Mono >> wrapper for it. Both would be very time consuming. >> >> Trenton Matthews wrote: >>> Hello Tom and Josh, >>> Here is the web site to the official "MacDX" home page: >>> http://macdx.coderus.com/ >>> This may help you both out, hopefully. >>> FYI: Site was found by doing a "Live!" search. >>> >>> Trenton, the T Man! >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.