Yah, I agree completely with Thomas here. It is much better to know your code so you don't have to rely on intellisence, as it will end up costing you more time than you save if you'll just be careful with your project.
later
che

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 23, 2009 4:31 PM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game


Hi Chris,
Well, I have to admit the intellisense under VS 2008 isn't very screen reader friendly. Personally the way I deal with it is by turning it off. No more intellisense no more problem as far as I am concerned. It is not a feature I have to have to get my work done.
HTH.

Chris Hallsworth wrote:
How do you guys manage the intellisense feature? I can't get JAWS to work with it well compared to Visual Studio 2005. This happens in both the Express and Professional editions.

--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 23, 2009 7:44 AM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game


Hi,
I'd just like to add to this that the entire Visual Studio 2008 sweit of
IDEs are fairly screen reader friendly out of the box. Yeah, you need to
sit down and figure out how to use them, and hiding a few child windows
certainly helps, but I successfully use Visual C++, Visual C#, and
Visual Basic 2008 on a daily basis without too many screen reader
hangups. So right there are three programming languages I listed with
three accessible IDEs and compilers.
Smile.

Che wrote:
Hmm, well if you are going to give up that easy at the first challenge you
meet, programming probably isn't for you anyway there Oreo my friend.
Programming is very rewarding, but it can also be very frustrating, and
often you find yourself running to stand still.  Set goals for yourself,
then take them down one at a time.
Your first goal should be to research the accessibility of vb .net. The
IDE is very accessible, especially with the right scripts.
You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of "this is hard, so I
quit" then there is really no need to start.
Lots of people talk on this and other lists about game ideas and they are
going to program this or that, but very few do it.  which is very
unfortunate, as we could certainly do with more enthusiastic game developers
out there that can actually produce something worthwhile.
The tools are out there for you guys to take advantage of. I bet a lot of
you have plenty of extra time you could spend learning to program these
games, and at the same time you are actually learning a skill that might get
you a job one day.
It can be done, just ask the guy that runs Blind adrenaline Simulations.
  Later,
che


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