Hi.
The sound of footsteps walking on stone is indicating that your coming to a
staircase going up or down. You might be at the end of a corridor which ends
in a staircase, ---- or (as happens at one stage in the demo), the stone
steps might indicate the top or bottom of a staircase your passing as you
walk along a passageway.
Hth.
Beware the grue!
Dark.
----- Original Message -----
From: "lelia" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 04, 2009 12:47 PM
Subject: [Spam] Re: [Audyssey] entomb question
Hi, while exploring I hear two kinds of footsteps one on a kind of hard
surface then like a sandy surface does that mean you can't go further in
that direction?
thanks Lelia
----- Original Message -----
From: "Jason Allen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, March 03, 2009 11:48 PM
Subject: Re: [Audyssey] entomb question
Hello,
Entombed is the game I'm currently programming. The effectiveness of
armor
is intimately tied to the material's hardness. So all cloth-type armor
provides the least protection, then leather types, finally, the metals.
The
metals use their real-life values, so you can use these as a guide.
Copper
is harder than bronze (but harder to work with), Iron is harder than
copper.
What armor you can wear is dependent on what job you chose at character
creation.
Fighters can wear all metal armor. Thieves can wear leather. The others
can
wear cloth-types.
Hope that helps!
Thanks!
Jason
On Wed, Mar 4, 2009 at 2:09 PM, Allan Thompson
<[email protected]>wrote:
Hi,
Not sure who to direct this too.
I have a question about armor and weapons. They are listed when examined
as
dubiour, poor, decent and good, but is a good cloth tunic better then a
dubious bronze breastplate?
What is the level of progressive armor types? For example, what is
wool,
compared to linen, cloth, felt copper and bronze, and I think rabbit,
deer,
wolf, dire wolf, caveman leathers etc and so forth?
thanks for any help
al
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