If you're going to go that far, you might want to give some race or
class the ability to cause enemy weapons to break or shatter.
Still the question remains concerning the different types of leather.
Does this have an effect on anythingg? That is, is deer any better or
worse than, say, cave bear?
On 3/4/09, Jason Allen <evildi...@gmail.com> wrote:
> The footstep sounds. A step on stone is a correct movement. A sandy sound
> means you brushed up against a wall and can't go any more in that direction.
> There is no penalty for walking into a wall. Some audio games I played would
> blast this shrieking noise whenever you bumped into a wall. I thought that
> was ridiculous, so I tried to make it as inoffensive as possible.
> The stairways are announced when you enter a room with one. They currently
> don't have any audible sound outside that.
> I'll see about making the weapons and armor easier to distinquish. Copper is
> in-fact harder than bronze, but it depends on the alloy. I just took the
> average hardness for bronze. Making bronze weapons had advantages over
> copper because adding tin (or lead, or arsenic) lowered the melting
> temperature of the alloy. This isn't modeled in Entombed, so for now at
> least, copper is the better metal when compared to bronze. I might make
> copper edges duller in some future update to simulate some advantages bronze
> had over copper weapons.
> Glad you're enjoying it! It's in heavy development right now and probably
> will be for some time.
> On Thu, Mar 5, 2009 at 2:21 AM, Allan Thompson
>> Hi Dark,
>> I just read Jason's email about the heirarchy of metal armor and he said
>> that it was bronze, copper then iron.
>> An analyze spell would be very cool, but a character with the fighter job
>> perhaps could judge value of weapons and armor as well, or perhaps a dwarf
>> or blacksmith like race/class might have an innate ability to tell the
>> numeric value of some materials, like maybe stone or metals for dwarves,
>> wood types for an elf or druid or ranger type job/race, things of that
>> nature. I am only guessing about all that, I have only found two cards
>> playing the game.
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