This is true in a sense. But there's at least one thing you didn't take inot
account. Your character is carrying the weapon most times. I could see not
being able to unsling or draw certain weapons at very close range, but it
makes more sense to have the character stop or run her weapon into the enemy
than outright not be able to use it, especially since she can still fire. It
would be rather simple to say, put your pistol against the enemy's chest and
fire. And for the larger weapons, since she's still holding the weapon,
especially in a coridor, aim wouldn't really be an issue, since buckshot
spreads immediately after coming out of a shotgun, and an MP5 is fully
automatic, not really meant for aiming. Not to mension centaurs are rather
big creatures, I imagine they, and the cyclops, would take up a good portion
of the coridor, I'm asuming a lot of the temple is coridor since it isn't
open air and its hard to distinguish between coridor and room. In a room
things would be a bit more tricky, but I still maintain that if you get
close enough, with just about any gun save maybe a heavy assault weapon
given the couple seconds it takes the motorized belt to start spinning, you
could just fire without aiming or press the gun up against the enemy and
fire. The bow is the exception. I don't mean to sound patronizing, but it
still seems odd. Its your game though, and its interesting enough that I
still plan to buy it even if I personally think a mechanic is a little
strange. Just my two cents.
--------------------------------------------------
From: "Thomas Ward" <thomasward1...@gmail.com>
Sent: Saturday, March 07, 2009 5:10 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Bug in MOTA.
Hi,
Well, if yu think about it everything has an absolute minimum range in
real life. For the games purposes the game measures everything in feet as
a rule. So if an enemy is in say, 0 feet, that is way too close to use a
pistol, magnum, shotgun, etc so it won't allow you to hit the creature
when shooting. When you check distances using the view command it converts
feet into meters since the metric system is what 75% of my customers use
and was a request way back when.
---
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