Well, one of the reasons I created the minimum range code in the first
place is if you and the enemy occupy the same place on the grid the Get
Direction function returns very oddball results. In order to solve said
problem I either have to say you are too close or totally, an I mean,
totally have to rewrite the player attack code to do normal targeting
and an exception if you are on the same space on the grid. Else block
the player so you can not occupy the same space on the grid in the first
place. which means we are right back where we started.
Shadow Dragon wrote:
This is true in a sense. But there's at least one thing you didn't take
inot account. Your character is carrying the weapon most times. I could
see not being able to unsling or draw certain weapons at very close
range, but it makes more sense to have the character stop or run her
weapon into the enemy than outright not be able to use it, especially
since she can still fire. It would be rather simple to say, put your
pistol against the enemy's chest and fire. And for the larger weapons,
since she's still holding the weapon, especially in a coridor, aim
wouldn't really be an issue, since buckshot spreads immediately after
coming out of a shotgun, and an MP5 is fully automatic, not really meant
for aiming. Not to mension centaurs are rather big creatures, I imagine
they, and the cyclops, would take up a good portion of the coridor, I'm
asuming a lot of the temple is coridor since it isn't open air and its
hard to distinguish between coridor and room. In a room things would be
a bit more tricky, but I still maintain that if you get close enough,
with just about any gun save maybe a heavy assault weapon given the
couple seconds it takes the motorized belt to start spinning, you could
just fire without aiming or press the gun up against the enemy and fire.
The bow is the exception. I don't mean to sound patronizing, but it
still seems odd. Its your game though, and its interesting enough that I
still plan to buy it even if I personally think a mechanic is a little
strange. Just my two cents.
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