If you die with a torch going, when you go back to the main menu your torch
is still burning. Also if you jump into a chasm, when you restart at the
checkpoint, the game thinks the entire terrain is a ledge until you've
cleared the hazzard.
--------------------------------------------------
From: "Shadow Dragon" <elementalult...@hotmail.com>
Sent: Saturday, March 07, 2009 5:28 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Bug in MOTA.
This is true in a sense. But there's at least one thing you didn't take
inot account. Your character is carrying the weapon most times. I could
see not being able to unsling or draw certain weapons at very close range,
but it makes more sense to have the character stop or run her weapon into
the enemy than outright not be able to use it, especially since she can
still fire. It would be rather simple to say, put your pistol against the
enemy's chest and fire. And for the larger weapons, since she's still
holding the weapon, especially in a coridor, aim wouldn't really be an
issue, since buckshot spreads immediately after coming out of a shotgun,
and an MP5 is fully automatic, not really meant for aiming. Not to mension
centaurs are rather big creatures, I imagine they, and the cyclops, would
take up a good portion of the coridor, I'm asuming a lot of the temple is
coridor since it isn't open air and its hard to distinguish between
coridor and room. In a room things would be a bit more tricky, but I still
maintain that if you get close enough, with just about any gun save maybe
a heavy assault weapon given the couple seconds it takes the motorized
belt to start spinning, you could just fire without aiming or press the
gun up against the enemy and fire. The bow is the exception. I don't mean
to sound patronizing, but it still seems odd. Its your game though, and
its interesting enough that I still plan to buy it even if I personally
think a mechanic is a little strange. Just my two cents.
--------------------------------------------------
From: "Thomas Ward" <thomasward1...@gmail.com>
Sent: Saturday, March 07, 2009 5:10 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Bug in MOTA.
Hi,
Well, if yu think about it everything has an absolute minimum range in
real life. For the games purposes the game measures everything in feet as
a rule. So if an enemy is in say, 0 feet, that is way too close to use a
pistol, magnum, shotgun, etc so it won't allow you to hit the creature
when shooting. When you check distances using the view command it
converts feet into meters since the metric system is what 75% of my
customers use and was a request way back when.
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