Che, your plans on the wii mote actions is far more complicated than I
thought. Now I understand why is it that is difficult to translate them
into key strokes. In fact, the mouse alone wouldn't be sufficient to do
all those I think. Game controllers is the way to go. I hope you won't
make it like wii boxing which is totally motion bassed. You know, we
have
12 hours differences. If it is like wii boxing, I might have to exercise
and sweat at 2 3 am over here. hahaha! Maybe I played mortal kombat a
lot
and got used to the way it works, I personally prefer a combination of
both. What they does is, punch kick combos are done by pressing the d
pad
in a specific sequence whereas special power moves are pulled out by
swinging the wii remote. Fatalities are done by swinging both the wii
remote and nunchuck. I still can't constantly excicute the fatalities
right yet.
Ok, I am thinking very far ahead now, but consider this. the features of
blood money already sounds as good as the mainstream fighting games. If
it goes well, you might want to explore the possibility of hiring
someone
to add in graphics and make it the first title to be converted from
accessible game for the blind to a mainstream game.
锦发/Steady Goh
----- Original Message -----
From: Che
To: Gamers Discussion list
Sent: Friday, March 20, 2009 1:36 PM
Subject: [Audyssey] Blood money Online fighting
Hi all,
For now the working title of the online fighting game is Blood Money.
This will probably change, but we need something to call it instead of
Blind Adrenaline's online fighting game, hahaa.
And yes, I know there was a game in the eighties called Blood Money,
one of the better shoot 'em ups I ever played in fact.
Anyhow, maybe this time the thread won't get hijacked by those to
inconsiderate to change the subject line when they change the topic.
Back to the game:
Kel asked about the Wii controllers. Yes, from my research, we
should
have full access to the Wii remotes, including force feedback, sending
audio to the remote itself and so forth, which should be an amazing way
to interface with this and future games from Blind Adrenaline. When you
get ready to do a roundhouse kick, you'll have to pull the nunchuck to
you, while ripping the main controller in a rainbow shape at the same
time, pull both controllers to your chest to block, etc. The
possibilities are endless.
It looks like using XNA will also allow me to include the use of the
XBox controllers, which are amazing little devices, with two analog
buttons on the front, analog sticks on the top and force feedback as
well. In my opinion, these are the best non motion sensitive controllers
out there, and being able to use them with accessible games will be
awesome.
Steady had some good ideas regarding tournament fighting, and it
would
be interesting to gang fight, so you would have two or three people
trying to take out another two or three. This would add a whole new
dimension to the game, but executing this would be tricky for sure. I'd
like to do it, but we'll have to see how it goes as the game matures.
Did some latency testing today, and everything is looking good, at
least in the continental united states, I haven't done any testing over
seas yet, but we'll be doing that soon.
If you have any comments and suggestions for Blood Money, let me
know,
I am outlining everything over the next few weeks, and I'd like to get
your input before coding starts so we make this the best fighting game
out there.
Later,
Che
Developer - Blind Adrenaline Simulations
Play online. The future of Accessible gaming is here.
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