yup think we have to move away from keyboard only
i us a netbook for windows though now so would have to buy a controler
On 20 Mar 2009, at 17:49, Che wrote:
The way I am thinking right now, the right hand would be used to
draw the combination shape, such as a rainbow shape for a roundhouse
kick. The left would be used to modify the combination. So if you
did a roundhouse combo with right control, then hit down on left, it
would do a foot sweep, up on left would kick towards head, etc.
It could be done with one of the following controller setups:
1. Game pad with analog sticks. Draw the rainbow with right stick,
hold down on left.
2. Wii controllers, draw rainbow with right, pull down on nunchuck
with left.
3. Mouse and keyboard. Draw shape with mouse, press d key to modify
down. D would be down, e up, s left and f right.
Notice this leaves no room for keyboard only input. I realize I
could allow the keyboard user to draw a rainbow shape with j i l.
but this is way too easy to do compared to what the users of other
controllers would have to pull off, and not fair to the non keyboard
folks out there.
Thoughts?
Che
----- Original Message ----- From: "Cory Kadlik"
<ckadl...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 20, 2009 12:01 PM
Subject: Re: [Audyssey] Blood money Online fighting
This has some potential maybe?
----- Original Message ----- From: "Steady Goh" <stea...@gmail.com>
To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org
>
Sent: Friday, March 20, 2009 2:47 AM
Subject: Re: [Audyssey] Blood money Online fighting
Che, your plans on the wii mote actions is far more complicated
than I thought. Now I understand why is it that is difficult to
translate them into key strokes. In fact, the mouse alone wouldn't
be sufficient to do all those I think. Game controllers is the way
to go. I hope you won't make it like wii boxing which is totally
motion bassed. You know, we have 12 hours differences. If it is
like wii boxing, I might have to exercise and sweat at 2 3 am over
here. hahaha! Maybe I played mortal kombat a lot and got used to
the way it works, I personally prefer a combination of both. What
they does is, punch kick combos are done by pressing the d pad in
a specific sequence whereas special power moves are pulled out by
swinging the wii remote. Fatalities are done by swinging both the
wii remote and nunchuck. I still can't constantly excicute the
fatalities right yet.
Ok, I am thinking very far ahead now, but consider this. the
features of blood money already sounds as good as the mainstream
fighting games. If it goes well, you might want to explore the
possibility of hiring someone to add in graphics and make it the
first title to be converted from accessible game for the blind to
a mainstream game.
锦发/Steady Goh
----- Original Message ----- From: Che
To: Gamers Discussion list
Sent: Friday, March 20, 2009 1:36 PM
Subject: [Audyssey] Blood money Online fighting
Hi all,
For now the working title of the online fighting game is Blood
Money. This will probably change, but we need something to call it
instead of Blind Adrenaline's online fighting game, hahaa.
And yes, I know there was a game in the eighties called Blood
Money, one of the better shoot 'em ups I ever played in fact.
Anyhow, maybe this time the thread won't get hijacked by those
to inconsiderate to change the subject line when they change the
topic.
Back to the game:
Kel asked about the Wii controllers. Yes, from my research, we
should have full access to the Wii remotes, including force
feedback, sending audio to the remote itself and so forth, which
should be an amazing way to interface with this and future games
from Blind Adrenaline. When you get ready to do a roundhouse
kick, you'll have to pull the nunchuck to you, while ripping the
main controller in a rainbow shape at the same time, pull both
controllers to your chest to block, etc. The possibilities are
endless.
It looks like using XNA will also allow me to include the use of
the XBox controllers, which are amazing little devices, with two
analog buttons on the front, analog sticks on the top and force
feedback as well. In my opinion, these are the best non motion
sensitive controllers out there, and being able to use them with
accessible games will be awesome.
Steady had some good ideas regarding tournament fighting, and it
would be interesting to gang fight, so you would have two or three
people trying to take out another two or three. This would add a
whole new dimension to the game, but executing this would be
tricky for sure. I'd like to do it, but we'll have to see how it
goes as the game matures.
Did some latency testing today, and everything is looking good,
at least in the continental united states, I haven't done any
testing over seas yet, but we'll be doing that soon.
If you have any comments and suggestions for Blood Money, let me
know, I am outlining everything over the next few weeks, and I'd
like to get your input before coding starts so we make this the
best fighting game out there.
Later,
Che
Developer - Blind Adrenaline Simulations
Play online. The future of Accessible gaming is here.
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