I think your suggested style of game input is a good one. As you pointed
out if you leave the user to use the keyboard alone that is just way to
easy. Plus if you do add specials, combos, etc then using a Wii-Mote,
game pad, etc is going to leave the keyboard user in the dust anyway. It
is clear from reading your posts your primary interest here is game
pads, Wii controlers, the mouse, and so on so that is where you need to
focus in order to get the greatest potential out of this game.
Honestly my thought and opinion is this. When a gamer buys a PS3, XBox
or Wii title they are going to use the game controller or controllers
designed for that platform. They are certainly not going to hook up a
keyboard and play, because the input controllers for the consoles are
far superior to a keyboard in the first place. Especially, the
Wii-Motes. Since those game controlers are very flexable a mainstream
developer can do much more in terms of special moves, add complex moves,
and over all do stuff that a keyboard only player can dream of doing.
Since most audio game input is almost exclusively handled by a keyboard
rather than a game pad, joystick, mouse support, etc it has held the
majority of accessible games back from reaching their greater potential.
Think of a game like Sarah. It is a great game, but I think it could be
even better if the GMA Engine supported a Wii-Mote. Instead of selecting
a spell from a list you could use your Wii-Mote like a magic wand. To
marke a door or something you could draw an x in the air and hpress a
button to have Sarah say the spell to cast it. That is just one miner
example of how the over all interaction in an already decent game can be
drastically be improved by supporting something like a Wii-Mote.
The way I am thinking right now, the right hand would be used to draw
the combination shape, such as a rainbow shape for a roundhouse kick.
The left would be used to modify the combination. So if you did a
roundhouse combo with right control, then hit down on left, it would do
a foot sweep, up on left would kick towards head, etc.
It could be done with one of the following controller setups:
1. Game pad with analog sticks. Draw the rainbow with right stick,
hold down on left.
2. Wii controllers, draw rainbow with right, pull down on nunchuck with
3. Mouse and keyboard. Draw shape with mouse, press d key to modify
down. D would be down, e up, s left and f right.
Notice this leaves no room for keyboard only input. I realize I could
allow the keyboard user to draw a rainbow shape with j i l. but this is
way too easy to do compared to what the users of other controllers would
have to pull off, and not fair to the non keyboard folks out there.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.