also would we be fighting in arenas or just fighting each other hand
to hand or would we have objects as in mortal kombat, like firepits
etc. to throw oponents off?
On 20 Mar 2009, at 21:19, Thomas Ward wrote:
Hi Che,
I think your suggested style of game input is a good one. As you
pointed out if you leave the user to use the keyboard alone that is
just way to easy. Plus if you do add specials, combos, etc then
using a Wii-Mote, game pad, etc is going to leave the keyboard user
in the dust anyway. It is clear from reading your posts your primary
interest here is game pads, Wii controlers, the mouse, and so on so
that is where you need to focus in order to get the greatest
potential out of this game.
Honestly my thought and opinion is this. When a gamer buys a PS3,
XBox or Wii title they are going to use the game controller or
controllers designed for that platform. They are certainly not going
to hook up a keyboard and play, because the input controllers for
the consoles are far superior to a keyboard in the first place.
Especially, the Wii-Motes. Since those game controlers are very
flexable a mainstream developer can do much more in terms of special
moves, add complex moves, and over all do stuff that a keyboard only
player can dream of doing. Since most audio game input is almost
exclusively handled by a keyboard rather than a game pad, joystick,
mouse support, etc it has held the majority of accessible games back
from reaching their greater potential.
Think of a game like Sarah. It is a great game, but I think it could
be even better if the GMA Engine supported a Wii-Mote. Instead of
selecting a spell from a list you could use your Wii-Mote like a
magic wand. To marke a door or something you could draw an x in the
air and hpress a button to have Sarah say the spell to cast it. That
is just one miner example of how the over all interaction in an
already decent game can be drastically be improved by supporting
something like a Wii-Mote.
Che wrote:
The way I am thinking right now, the right hand would be used to
draw the combination shape, such as a rainbow shape for a
roundhouse kick. The left would be used to modify the
combination. So if you did a roundhouse combo with right control,
then hit down on left, it would do a foot sweep, up on left would
kick towards head, etc.
It could be done with one of the following controller setups:
1. Game pad with analog sticks. Draw the rainbow with right stick,
hold down on left.
2. Wii controllers, draw rainbow with right, pull down on nunchuck
with left.
3. Mouse and keyboard. Draw shape with mouse, press d key to modify
down. D would be down, e up, s left and f right.
Notice this leaves no room for keyboard only input. I realize I
could allow the keyboard user to draw a rainbow shape with j i l.
but this is way too easy to do compared to what the users of other
controllers would have to pull off, and not fair to the non
keyboard folks out there.
Thoughts?
Che
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