It sure is. Honestly his combo idea sounds ingenius.
contact details: email: [email protected] and others msn: [email protected] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pcAMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio ----- Original Message ----- From: "william lomas" <[email protected]> To: "Lindsay Cowell" <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 21, 2009 11:05 AM Subject: Re: [Audyssey] Blood money Online fighting
i think the keyboard though is to restrictive for this type of game On 21 Mar 2009, at 16:59, Lindsay Cowell wrote:Hi Che,Your game sounds great. But couldn't you include the option to just use the keyboard? It would make the game available to a wider audience of people. I for one would love to play it, but I don't have a wii.Lindsay Cowell - original message - Subject: Re: [Audyssey] Blood money Online fighting From: "Che" <[email protected]> Date: 21/03/2009 1:53 pmNot sure about this point just yet. Ideally, I'd like to include an arena designer so folks could design their own fighting areas that could be sharedwith other players, kind of like the rail racer track editor.I know we can do some pretty funky stuff with the new XNA code, so perhaps you could have a battle in a cathedral, with the sounds bouncing and echoingetc. But at this point I'm not that well researched on XNA audio. As idiscover more, I'll let ya know. Tried to set up a test project last night using Xact, but the interface is less than accessible from what I can tell right now. If I can get it working, looks like there are some pretty cool features available in there. Any of you other developers on list have anyluck with Xact?Regarding putting obstacles and/or power ups in a fighting area, that will have to wait and see how the engine comes along, but would definately addsomething to the game if it can be pulled off. Rock. che ----- Original Message ----- From: "william lomas" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, March 21, 2009 3:07 AM Subject: Re: [Audyssey] Blood money Online fightingalso would we be fighting in arenas or just fighting each other hand to hand or would we have objects as in mortal kombat, like firepits etc. tothrow oponents off? On 20 Mar 2009, at 21:19, Thomas Ward wrote:Hi Che,I think your suggested style of game input is a good one. As you pointed out if you leave the user to use the keyboard alone that is just way toeasy. Plus if you do add specials, combos, etc then using a Wii- Mote,game pad, etc is going to leave the keyboard user in the dust anyway. Itis clear from reading your posts your primary interest here is gamepads, Wii controlers, the mouse, and so on so that is where you need tofocus in order to get the greatest potential out of this game.Honestly my thought and opinion is this. When a gamer buys a PS3, XBoxor Wii title they are going to use the game controller or controllers designed for that platform. They are certainly not going to hook up a keyboard and play, because the input controllers for the consoles are far superior to a keyboard in the first place. Especially, the Wii-Motes. Since those game controlers are very flexable a mainstreamdeveloper can do much more in terms of special moves, add complex moves,and over all do stuff that a keyboard only player can dream of doing.Since most audio game input is almost exclusively handled by a keyboardrather than a game pad, joystick, mouse support, etc it has held themajority of accessible games back from reaching their greater potential. Think of a game like Sarah. It is a great game, but I think it could be even better if the GMA Engine supported a Wii-Mote. Instead of selectinga spell from a list you could use your Wii-Mote like a magic wand. To marke a door or something you could draw an x in the air and hpress a button to have Sarah say the spell to cast it. That is just one minerexample of how the over all interaction in an already decent game can bedrastically be improved by supporting something like a Wii-Mote. Che wrote:The way I am thinking right now, the right hand would be used to draw the combination shape, such as a rainbow shape for a roundhouse kick.The left would be used to modify the combination. So if you did aroundhouse combo with right control, then hit down on left, it would doa foot sweep, up on left would kick towards head, etc. It could be done with one of the following controller setups: 1. Game pad with analog sticks. Draw the rainbow with right stick, hold down on left.2. Wii controllers, draw rainbow with right, pull down on nunchuck withleft. 3. Mouse and keyboard. Draw shape with mouse, press d key to modify down. D would be down, e up, s left and f right.Notice this leaves no room for keyboard only input. I realize I could allow the keyboard user to draw a rainbow shape with j i l. but this isway too easy to do compared to what the users of other controllers would have to pull off, and not fair to the non keyboard folks out there. Thoughts? Che--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].--- Gamers mailing list __ [email protected]If you want to leave the list, send E-mail to [email protected] .You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list,please send E-mail to [email protected]. --- Gamers mailing list __ [email protected]If you want to leave the list, send E-mail to [email protected] .You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list,please send E-mail to [email protected].--- Gamers mailing list __ [email protected]If you want to leave the list, send E-mail to [email protected].You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
