I'd test from new zealand just to see the rates.
I am not much of a fighter but the game should be a primary stratagy focus with 
levels, and other experience things, aponents having cash they drop or you earn 
cash when you defeat them, oponants may drop items you can buy items and you 
can earn items and abilities when you fight and win.
At 06:36 p.m. 20/03/2009, you wrote:
>  Hi all,
>  For now the working title of the online fighting game is Blood Money. This 
> will probably change, but we need something to call it instead of Blind 
> Adrenaline's online fighting game, hahaa.
>  And yes, I know there was a game in the eighties called Blood Money, one of 
> the better shoot 'em ups I ever played in fact.
>  Anyhow, maybe this time the thread won't get hijacked by those to 
> inconsiderate to change the subject line when they change the topic.
>  Back to the game:
>  Kel asked about the Wii controllers.  Yes, from my research, we should have 
> full access to the Wii remotes, including force feedback, sending audio to 
> the remote itself and so forth, which should be an amazing way to interface 
> with this and future games from Blind Adrenaline.  When you get ready to do a 
> roundhouse kick, you'll have to pull the nunchuck to you, while ripping the 
> main controller in a rainbow shape at the same time, pull both controllers to 
> your chest to block, etc. The possibilities are endless.
>  It looks like using XNA will also allow me to include the use of the XBox 
> controllers, which are amazing little devices, with two analog buttons on the 
> front, analog sticks on the top and force feedback as well.  In my opinion, 
> these are the best non motion sensitive controllers out there, and being able 
> to use them with accessible games will be awesome.
>  Steady had some good ideas regarding tournament fighting, and it would be 
> interesting to gang fight, so you would have two or three people trying to 
> take out another two or three.  This would add a whole new dimension to the 
> game, but executing this would be tricky for sure.  I'd like to do it, but 
> we'll have to see how it goes as the game matures.
>  Did some latency testing today, and everything is looking good, at least in 
> the continental united states, I haven't done any testing over seas yet, but 
> we'll be doing that soon.
>  If you have any comments and suggestions for Blood Money, let me know, I am 
> outlining everything over the next few weeks, and I'd like to get your input 
> before coding starts so we make this the best fighting game out there.
>  Later,
>  Che
>Developer - Blind Adrenaline Simulations
>  Play online. The future of Accessible gaming is here.
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