You don't though. once you land in the jump gate nexus you can just click on the plotter, pick your start destination, your end destination, and it gives you an instant textual route from the system you want to the system you're trying to get to.

--------------------------------------------------
From: "shaun everiss" <shau...@xtra.co.nz>
Sent: Sunday, June 07, 2009 8:48 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] action muds/online games

core exiles is quite accessible.
the galaxy map is not, and you have to bother around with the jumpgate system to get anywhere so it may detract from itself.
most stuff works.
Hopefully things will get better.

At 12:37 p.m. 8/06/2009, you wrote:
Hi dark,
I was just looking at core exiles. That looks pretty awesome. Is that
accessable enough to play?


On 6/7/09, dark <d...@xgam.org> wrote:
Hmmm, I'm not precisely sure what you mean by "action" exactly, but
Metroplexity is an online brouser game set in a cyberpunk style city of the
near future.

Drugs, crimelords, weerd cybertech that sort of thing.

Cyberpunk is a subgenre of Scifi I suppose, but totally different from The
intersteller type of stuff.

The ulr is http://www.metroplexity.com/

Hope you have fun with it.

there is also Torn city which is a brouser game set around mobs and the
mafia, where you can do crimes, work for various criminal organizations etc.
I don't have the ulr, but check on audiogames.net for the index page.

hth.

Beware the grue!

Dark.
----- Original Message -----
From: "Nick Helms" <nick.he...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 08, 2009 1:30 AM
Subject: [Audyssey] action muds/online games


Just a quick question.
Does anyone know of any good action muds/online games?
I've tried a lot of them. They just seem to be midevil.
I know that there are such games as miriani and star conquest. But
those are scifi.
I'm looking for something that is a mud/online game that is action
oriented. Send me any ideas you have.
Thanks much,
Nick

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