I'll admit, I'm not into audio games that much, because of the simple fact, they're like some say, not really inovative. I don't know about rail racer, cause I haven't ried it yet, but I'm planning on doing so. If I do play any audio games, I only stick to the ones that go online, thats the biggest threal I get out of them right now. I go with alot of people said, I would love to see more complex stuff, real rpgs, just to name a certain type I like. but if I game was more complex, had more of a plot, and alot more involved, I'd be more into playing it. I enjoy the stuff Che has done with the online card stuff, I'm sort of hooked on that.
On 8/14/09, Charles Rivard <[email protected]> wrote: > I'll bet that technical support for a game that was created by a bunch of > different developers would be a mess, too. > --- > Shepherds are the best beasts. > ----- Original Message ----- > From: "Che" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, August 13, 2009 11:48 PM > Subject: Re: [Audyssey] The real Game Circle > > >> regarding the idea of developers teaming up, it is a great idea in theory, >> >> but a diffficult one to put into practice in reality. >> every developer i have talked to without exception, myself included have >> large egos and set ways of doing things, this would be a serious problem i >> >> think. >> secondly, deciding how to whack up the proceeds would be a huge issue. >> lastly, all involved would have to agree on a language to use for >> programming, which may or may not be a big problem depending on folks >> involved. >> anyhow, if some developers can get something done as a group, i'm all for >> it. but i know as for myself, i work better alone, where the vision is >> one, all problems as well as successes are also mine alone to deal with, >> and if something is screwed up, i have nobody to blame but myself. >> i think this could work out if everyone agreed on the outline of the >> project, and designed things modularly so each programmer would have their >> >> own little corner to work on, which could be intergrated into the whole >> later on. once again, easier said than done. >> later >> che >> >> ----- Original Message ----- >> From: "william lomas" <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Friday, August 14, 2009 1:31 AM >> Subject: Re: [Audyssey] The real Game Circle >> >> >>> it will be interesting though to be fair, to see what draconis have up >>> their sleives. i thought 2009 was the year for draconis, but nothing as >>> of yet? >>> >>> On 14 Aug 2009, at 07:29, Thomas Ward wrote: >>> >>>> Hi, >>>> Well said. I too also feel as though the accessible games we have are a >>>> >>>> bit disappointing. No disrespect to my fellow game developers, but >>>> there really isn't anything that is really new or innovative to speak >>>> of besides Rail Racer. >>>> For the most part accessible games tend to fall into two catagories. >>>> Either they are simple board and card games, or an arcade game type >>>> theme. Personally, I find the options rather limitting compared to what >>>> >>>> was available to me before I lost my sight, and is the main reason I >>>> began writing accesible games myself. >>>> As for the GMA engine I have to disagree with you. Besides the fact it >>>> is a bit old it still is one of the best tools an accessible developer >>>> can use. It is an FPS game engine, and in the right hands it could be >>>> used to create some killer accessible games. We have already seen what >>>> it can do with Shades of Doom and Tank Commander, and I think with some >>>> >>>> updates it should be able to create games more or less on par with Star >>>> >>>> Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it >>>> isn't the fault of the tool here, but perhaps it is the developer's >>>> lack of imagination, creativity, or experience with full blown FPS >>>> games here. >>>> As for the Star Wars game I was working on I had to put that project on >>>> >>>> hold for a couple of reasons. First, I am still trying to work with >>>> Lucas Film on obtaining a Star Wars license. Second, when Alchemy >>>> closed up I took over their games and projects which I want to complete >>>> >>>> before returning to my own original projects. >>>> >>>> CSF inc. wrote: >>>>> With the current game circle we have as blind gamers, it's >>>>> disappointing; There are interesting games we play but very few; other >>>>> >>>>> games are not accessible to certain computers and operating systems; >>>>> others are so simple and plain, for some of us who has played "regular >>>>> >>>>> games," it's disheartening; Effort should be made into making games >>>>> more involved, more ideas "ie stop making games off of GMA's frame >>>>> work," There is only 1 Shades, 1 Tank Commander.. lastly, we need >>>>> games we can play along with our sighted family like "Soul Caliber". >>>>> We have no fighting games, no sports games we can play without some >>>>> A.I. making it not real; even though the 2nd best player in the world >>>>> in Mortal Combat is Blind!! We should of taken that initiative >>>>> >>>>> and created some type of fighting game at least similar to Mortal.. >>>>> Are blind people not sports fans? would we like to box? run the >>>>> football? aim the pitch in a baseball game? even fly a F-16 in >>>>> combat.. Sim's are O.K. I guess, but it takes the control and fun out >>>>> of the game.. Some will complain about this post, some will agree; the >>>>> >>>>> point is We Need More Variety, And Not The Same Games With Different >>>>> Titles.. What happened to Star Wars Jedi attack? OOh Yeah Baby.. >>>>> --- >>>>> Gamers mailing list __ [email protected] >>>>> If you want to leave the list, send E-mail to >>>>> [email protected] . >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/[email protected]. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to [email protected]. >>>>> >>>>> >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected] . >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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