On 8/14/09, dennis <dennisl1...@gmail.com> wrote:
> i would like to be a tester
> ----- Original Message -----
> From: "tim kilgore" <tim8...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, August 15, 2009 12:32 AM
> Subject: Re: [Audyssey] New accessible train simulator in development
>
>
>> Can we check out this cool-sounding sim yet?
>>
>> Tim
>> ----- Original Message -----
>> From: "Valiant8086" <valiant8...@lavabit.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, August 14, 2009 1:21 AM
>> Subject: Re: [Audyssey] New accessible train simulator in development
>>
>>
>>> The .ini track loading system is working now. Nothing is set in stone so
>>> this might be different  later. At the moment ctrl+o will pop up the list
>>>
>>> box of tracks that are found in the tracks folder that can be selected.
>>> when on a track doing stuff, ctrl+s will save the current state of things
>>>
>>> so that one can close the train and then run the program again and find
>>> they're right where they were doing exactly what they were doing when
>>> they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s,
>>> close the train, open it again and you're going 85 miles per hour,
>>> traveling right where you were when you saved. Orriginally, it saved when
>>>
>>> you closed the train but it looks like not everyone is going to want it
>>> to work that way so at the moment saving is an option. the info is saved
>>> in an .ini file called train.ini. that file can be deleted to cause the
>>> train to pop up the dialogue as soon as you open the train for you to
>>> select a track. This should allow us to just delete that .ini file when
>>> we distribute and everyone who tries it out will get generic behavior.
>>>
>>> harun mentioned the speed limit system we were thinking about. Basically
>>> you use two objects that are pretty much just going to be signs. One will
>>>
>>> set the speed limit and the other will remove it so you can get up a good
>>>
>>> head of  steam again.
>>>
>>>  When pulling up to a station it's hard, both in reality and in this
>>> simulator to stop when you want to. You'll pass the station or stop too
>>> soon, or find you're about a quarter of a mile from it but going too
>>> slowly to be there any time inside of a decade. You get old waiting on it
>>>
>>> and speed things up a bit, only to go zooming past the station before
>>> you're aware of the fact. So we put in a beep that only plays if you're
>>> moving under 5 miles per hour. The beep indicates when you're within
>>> 0.0001 miles of what ever object you happen to be that close to. for a
>>> station this allows you to stop pretty darned  close to where you want.
>>> You listen for that beep. You hear it and you hold down the letter k
>>> until the train comes to a hault. the beep only plays if you're moving
>>> and at a rate of under 5 miles per hour. So if you're zooming along you
>>> don't have to worry about that beep getting in the way of sound effects.
>>>
>>>  ----- Original Message -----
>>>  From: Valiant8086
>>>  To: Gamers Discussion list
>>>  Sent: Wednesday, August 12, 2009 9:01 PM
>>>  Subject: [Audyssey] New accessible train simulator in development
>>>
>>>
>>>  Sorry if you guys get this twice.
>>>  The .ini track loading system is in, but is still broken a bit and needs
>>>
>>> some serious work to get it to actually work like it's supposed to. It
>>> would appear, at least for now, that using .ini files doesn't slow the
>>> main loop down enough to bother with. this is good. At the moment we have
>>>
>>> an every day list box that popps up when you go to pick a track. The
>>> tracks are listed in there and the file extention is on the end, ini.
>>> Don't know if we should remove the extention from the list or not. You
>>> select the track you want and then tab to the ok button and press that.
>>>
>>>  Right now all of the game except that is self voicing, though we
>>> considered using the API for the screen reader if a compatible one
>>> happened to be running to speak stuff instead of SAPI. We aren't using
>>> any key commands yet that a screen reader could conflict with, but when
>>> key echo is on it's kind of bothersome as you hold down a button, like
>>> the letter i, to accelerate and the screen reader keeps saying the letter
>>>
>>> over and over again. I know a way to make the track select list box speak
>>>
>>> with SAPI if necessary. Don't know if the ok button could be spoken or
>>> not. We're using all SAPI for now and probably going to keep using a
>>> synthesizer of some sort since things are going to be so generic. When we
>>>
>>> have object names and such loading from a .ini file that anyone can
>>> create with any name they can think of, audio voiceovers won't work for
>>> reading names of those objects and all that good stuff. I wouldn't mind
>>> using the dll version of ESpeak to tell the trooth. Right now the train
>>> sim is
>>>   portable. We're going to keep it that way if we can. There is no
>>> installer. You just download it, unzip it and run the train.exe file.
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