On 8/14/09, dennis <dennisl1...@gmail.com> wrote: > i would like to be a tester > ----- Original Message ----- > From: "tim kilgore" <tim8...@sbcglobal.net> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, August 15, 2009 12:32 AM > Subject: Re: [Audyssey] New accessible train simulator in development > > >> Can we check out this cool-sounding sim yet? >> >> Tim >> ----- Original Message ----- >> From: "Valiant8086" <valiant8...@lavabit.com> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Friday, August 14, 2009 1:21 AM >> Subject: Re: [Audyssey] New accessible train simulator in development >> >> >>> The .ini track loading system is working now. Nothing is set in stone so >>> this might be different later. At the moment ctrl+o will pop up the list >>> >>> box of tracks that are found in the tracks folder that can be selected. >>> when on a track doing stuff, ctrl+s will save the current state of things >>> >>> so that one can close the train and then run the program again and find >>> they're right where they were doing exactly what they were doing when >>> they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, >>> close the train, open it again and you're going 85 miles per hour, >>> traveling right where you were when you saved. Orriginally, it saved when >>> >>> you closed the train but it looks like not everyone is going to want it >>> to work that way so at the moment saving is an option. the info is saved >>> in an .ini file called train.ini. that file can be deleted to cause the >>> train to pop up the dialogue as soon as you open the train for you to >>> select a track. This should allow us to just delete that .ini file when >>> we distribute and everyone who tries it out will get generic behavior. >>> >>> harun mentioned the speed limit system we were thinking about. Basically >>> you use two objects that are pretty much just going to be signs. One will >>> >>> set the speed limit and the other will remove it so you can get up a good >>> >>> head of steam again. >>> >>> When pulling up to a station it's hard, both in reality and in this >>> simulator to stop when you want to. You'll pass the station or stop too >>> soon, or find you're about a quarter of a mile from it but going too >>> slowly to be there any time inside of a decade. You get old waiting on it >>> >>> and speed things up a bit, only to go zooming past the station before >>> you're aware of the fact. So we put in a beep that only plays if you're >>> moving under 5 miles per hour. The beep indicates when you're within >>> 0.0001 miles of what ever object you happen to be that close to. for a >>> station this allows you to stop pretty darned close to where you want. >>> You listen for that beep. You hear it and you hold down the letter k >>> until the train comes to a hault. the beep only plays if you're moving >>> and at a rate of under 5 miles per hour. So if you're zooming along you >>> don't have to worry about that beep getting in the way of sound effects. >>> >>> ----- Original Message ----- >>> From: Valiant8086 >>> To: Gamers Discussion list >>> Sent: Wednesday, August 12, 2009 9:01 PM >>> Subject: [Audyssey] New accessible train simulator in development >>> >>> >>> Sorry if you guys get this twice. >>> The .ini track loading system is in, but is still broken a bit and needs >>> >>> some serious work to get it to actually work like it's supposed to. It >>> would appear, at least for now, that using .ini files doesn't slow the >>> main loop down enough to bother with. this is good. At the moment we have >>> >>> an every day list box that popps up when you go to pick a track. The >>> tracks are listed in there and the file extention is on the end, ini. >>> Don't know if we should remove the extention from the list or not. You >>> select the track you want and then tab to the ok button and press that. >>> >>> Right now all of the game except that is self voicing, though we >>> considered using the API for the screen reader if a compatible one >>> happened to be running to speak stuff instead of SAPI. We aren't using >>> any key commands yet that a screen reader could conflict with, but when >>> key echo is on it's kind of bothersome as you hold down a button, like >>> the letter i, to accelerate and the screen reader keeps saying the letter >>> >>> over and over again. I know a way to make the track select list box speak >>> >>> with SAPI if necessary. Don't know if the ok button could be spoken or >>> not. We're using all SAPI for now and probably going to keep using a >>> synthesizer of some sort since things are going to be so generic. When we >>> >>> have object names and such loading from a .ini file that anyone can >>> create with any name they can think of, audio voiceovers won't work for >>> reading names of those objects and all that good stuff. I wouldn't mind >>> using the dll version of ESpeak to tell the trooth. Right now the train >>> sim is >>> portable. We're going to keep it that way if we can. There is no >>> installer. You just download it, unzip it and run the train.exe file. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> avast! 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