well you can if you get on the test team, for those that don't at some point in the next 2 weeks I will be doing some podcasts on things pkd has done so far. At 04:32 p.m. 15/08/2009, you wrote: >Can we check out this cool-sounding sim yet? > >Tim >----- Original Message ----- From: "Valiant8086" <[email protected]> >To: "Gamers Discussion list" <[email protected]> >Sent: Friday, August 14, 2009 1:21 AM >Subject: Re: [Audyssey] New accessible train simulator in development > > >>The .ini track loading system is working now. Nothing is set in stone so this >>might be different later. At the moment ctrl+o will pop up the list box of >>tracks that are found in the tracks folder that can be selected. when on a >>track doing stuff, ctrl+s will save the current state of things so that one >>can close the train and then run the program again and find they're right >>where they were doing exactly what they were doing when they hit ctrl+s. So >>you can be going 85 miles per hour and press ctrl+s, close the train, open it >>again and you're going 85 miles per hour, traveling right where you were when >>you saved. Orriginally, it saved when you closed the train but it looks like >>not everyone is going to want it to work that way so at the moment saving is >>an option. the info is saved in an .ini file called train.ini. that file can >>be deleted to cause the train to pop up the dialogue as soon as you open the >>train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. >> >>harun mentioned the speed limit system we were thinking about. Basically you >>use two objects that are pretty much just going to be signs. One will set the >>speed limit and the other will remove it so you can get up a good head of >>steam again. >> >> When pulling up to a station it's hard, both in reality and in this >> simulator to stop when you want to. You'll pass the station or stop too >> soon, or find you're about a quarter of a mile from it but going too slowly >> to be there any time inside of a decade. You get old waiting on it and speed >> things up a bit, only to go zooming past the station before you're aware of >> the fact. So we put in a beep that only plays if you're moving under 5 miles >> per hour. The beep indicates when you're within 0.0001 miles of what ever >> object you happen to be that close to. for a station this allows you to stop >> pretty darned close to where you want. You listen for that beep. You hear >> it and you hold down the letter k until the train comes to a hault. the beep >> only plays if you're moving and at a rate of under 5 miles per hour. So if >> you're zooming along you don't have to worry about that beep getting in the >> way of sound effects. >> >> ----- Original Message ----- From: Valiant8086 >> To: Gamers Discussion list >> Sent: Wednesday, August 12, 2009 9:01 PM >> Subject: [Audyssey] New accessible train simulator in development >> >> >> Sorry if you guys get this twice. >> The .ini track loading system is in, but is still broken a bit and needs >> some serious work to get it to actually work like it's supposed to. It would >> appear, at least for now, that using .ini files doesn't slow the main loop >> down enough to bother with. this is good. At the moment we have an every day >> list box that popps up when you go to pick a track. The tracks are listed in >> there and the file extention is on the end, ini. Don't know if we should >> remove the extention from the list or not. You select the track you want and >> then tab to the ok button and press that. >> >> Right now all of the game except that is self voicing, though we considered >> using the API for the screen reader if a compatible one happened to be >> running to speak stuff instead of SAPI. We aren't using any key commands yet >> that a screen reader could conflict with, but when key echo is on it's kind >> of bothersome as you hold down a button, like the letter i, to accelerate >> and the screen reader keeps saying the letter over and over again. I know a >> way to make the track select list box speak with SAPI if necessary. Don't >> know if the ok button could be spoken or not. We're using all SAPI for now >> and probably going to keep using a synthesizer of some sort since things are >> going to be so generic. When we have object names and such loading from a >> .ini file that anyone can create with any name they can think of, audio >> voiceovers won't work for reading names of those objects and all that good >> stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. >> Right now the train sim is >> portable. We're going to keep it that way if we can. There is no installer. >> You just download it, unzip it and run the train.exe file. >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> >> >> --- >> avast! Antivirus: Inbound message clean. >> Virus Database (VPS): 090812-0, 08/12/2009 >> Tested on: 8/12/2009 9:04:13 PM >> avast! - copyright (c) 1988-2009 ALWIL Software. >> http://www.avast.com >> >> >>--- >>Gamers mailing list __ [email protected] >>If you want to leave the list, send E-mail to [email protected]. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[email protected]. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [email protected]. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected].
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
