well you can if you get on the test team, for those that don't at some point in 
the next 2 weeks I will be doing some podcasts on things pkd has done so far.
At 04:32 p.m. 15/08/2009, you wrote:
>Can we check out this cool-sounding sim yet?
>
>Tim
>----- Original Message ----- From: "Valiant8086" <valiant8...@lavabit.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, August 14, 2009 1:21 AM
>Subject: Re: [Audyssey] New accessible train simulator in development
>
>
>>The .ini track loading system is working now. Nothing is set in stone so this 
>>might be different  later. At the moment ctrl+o will pop up the list box of 
>>tracks that are found in the tracks folder that can be selected. when on a 
>>track doing stuff, ctrl+s will save the current state of things so that one 
>>can close the train and then run the program again and find they're right 
>>where they were doing exactly what they were doing when they hit ctrl+s. So 
>>you can be going 85 miles per hour and press ctrl+s, close the train, open it 
>>again and you're going 85 miles per hour, traveling right where you were when 
>>you saved. Orriginally, it saved when you closed the train but it looks like 
>>not everyone is going to want it to work that way so at the moment saving is 
>>an option. the info is saved in an .ini file called train.ini. that file can 
>>be deleted to cause the train to pop up the dialogue as soon as you open the 
>>train for you to select a track. This should allow us to just delete that 
.ini file when we distribute and everyone who tries it out will get generic 
behavior.
>>
>>harun mentioned the speed limit system we were thinking about. Basically you 
>>use two objects that are pretty much just going to be signs. One will set the 
>>speed limit and the other will remove it so you can get up a good head of  
>>steam again.
>>
>> When pulling up to a station it's hard, both in reality and in this 
>> simulator to stop when you want to. You'll pass the station or stop too 
>> soon, or find you're about a quarter of a mile from it but going too slowly 
>> to be there any time inside of a decade. You get old waiting on it and speed 
>> things up a bit, only to go zooming past the station before you're aware of 
>> the fact. So we put in a beep that only plays if you're moving under 5 miles 
>> per hour. The beep indicates when you're within 0.0001 miles of what ever 
>> object you happen to be that close to. for a station this allows you to stop 
>> pretty darned  close to where you want. You listen for that beep. You hear 
>> it and you hold down the letter k until the train comes to a hault. the beep 
>> only plays if you're moving and at a rate of under 5 miles per hour. So if 
>> you're zooming along you don't have to worry about that beep getting in the 
>> way of sound effects.
>>
>> ----- Original Message -----  From: Valiant8086
>> To: Gamers Discussion list
>> Sent: Wednesday, August 12, 2009 9:01 PM
>> Subject: [Audyssey] New accessible train simulator in development
>>
>>
>> Sorry if you guys get this twice.
>> The .ini track loading system is in, but is still broken a bit and needs 
>> some serious work to get it to actually work like it's supposed to. It would 
>> appear, at least for now, that using .ini files doesn't slow the main loop 
>> down enough to bother with. this is good. At the moment we have an every day 
>> list box that popps up when you go to pick a track. The tracks are listed in 
>> there and the file extention is on the end, ini. Don't know if we should 
>> remove the extention from the list or not. You select the track you want and 
>> then tab to the ok button and press that.
>>
>> Right now all of the game except that is self voicing, though we considered 
>> using the API for the screen reader if a compatible one happened to be 
>> running to speak stuff instead of SAPI. We aren't using any key commands yet 
>> that a screen reader could conflict with, but when key echo is on it's kind 
>> of bothersome as you hold down a button, like the letter i, to accelerate 
>> and the screen reader keeps saying the letter over and over again. I know a 
>> way to make the track select list box speak with SAPI if necessary. Don't 
>> know if the ok button could be spoken or not. We're using all SAPI for now 
>> and probably going to keep using a synthesizer of some sort since things are 
>> going to be so generic. When we have object names and such loading from a 
>> .ini file that anyone can create with any name they can think of, audio 
>> voiceovers won't work for reading names of those objects and all that good 
>> stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. 
>> Right now the train 
sim is
>>  portable. We're going to keep it that way if we can. There is no installer. 
>> You just download it, unzip it and run the train.exe file.
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