Actually, I don't think coming up with fresh ideas is the problem, but
the trouble is coming up with a fresh idea that sells. Not everyone can
come up with a story line that is in the league of Star Trek, Harry
Potter, Star Wars, Final Fantacy, etc. I'm pretty sure when George Lucas
came up with Star Wars and J.K. Rolling came up with Harry Potter they
had no idea that their ideas would sell like crazy. Just a person with
the right idea at the right time.
Anyway, the goal of a successful game developer is to create that
perfect game. One that everyone is interested in trying, bying, and
playing. A remarkably good story line, that hooks the customers
imagination, is a big part in adding interest in a game. At least it has
been a selling point for me.
Charles Rivard wrote:
As for game creation ideas, I think of it this way: How long have
games for the blind been produced and by how many companies? Compare
this with the number of companies that have been producing games for
the sighted and the period of time they have been doing so. Fresh
ideas are bound to be hard to come by. It's not because of a lack of
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