Let's just face it. People are going to complain no matter what, if anything, Thomas does. It's no wonder some of us have a bit of an unwelcome rep in the sighted world. We complain something's too easy, then turn around when the challenge is upped and complain that it's too hard.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 30, 2009 3:54 PM
Subject: Re: [Audyssey] MOTA.


Ryan,
as thomas previously stated, the weapons are randomized. the entire level is.

----- Original Message ----- From: "Ryan Conroy" <staindadd...@juno.com>
To: <gamers@audyssey.org>
Sent: Wednesday, September 30, 2009 2:40 PM
Subject: Re: [Audyssey] MOTA.


Tom,

I'm not at all saying make the game easier. I just beat the game, so I know it's not impossible. The expert level may be, but that's a whole other story. All I'm saying is, at least for the beginner dificulty make more weapons available, more things on the ground to pick up, ETC. I don't think people are thinking about how this is only the first level. If the first level is this hard, it's only going to get harder from here in out. So, what do you think level 10 will look like? Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more weapons?

Thanks,
Ryan C.

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